Author Topic: Vigilantes Version 12: What's Happening?  (Read 17729 times)

Daithi

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Vigilantes Version 12: What's Happening?
« on: December 14, 2016, 01:40:24 PM »
This thread will cover the changes made to Vigilantes Version 12. If you have any questions or comments, don't hesitate to ask!

Features
  • Added ability to target enemy body parts with ranged and melee attacks
  • Added weapon crafting
  • Added automatic post mission reloading
  • Added provisional system for basic enemies to level up to advanced types
  • Added additional details on attack type(Thanks HoboForEternity)

Content
  • Added 4 new maps
  • Added new Crafted Weapon: General Arms Patriot+
  • Added new Crafted Weapon: Reinforced Bat
  • Added new perk: Tough Guy
  • Added new perk: Deep Sleeper (Thanks Nomad)
  • Added new perk: Investor
  • Added new perk: Athletic
  • Added new perk: AP Bank
  • Wrote first drafts of 4 new encounters

Fixes
  • Fixed incorrect ammo type being used to craft hotloaded shotgun shells (Thanks Chabbrick)
  • Fixed being able to complete ally encounter missions multiple times (Thanks Nomad)
  • Fixed issue with "Meltdown Encounter" (Thanks Nomad)
  • Fixed issues with enemies being able to shoot through certain walls in the construction site maps. (Thanks Chabbrick)
  • Fixed first mission tutorial replaying in subsequent visits to same map (Thanks Nomad)

Tweaks
  • Doubled speed at which path is drawn (Thanks Drowed)
« Last Edit: January 06, 2017, 01:11:15 PM by Daithi »

Daithi

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Re: Vigilantes Version 12: What's Happening?
« Reply #1 on: December 17, 2016, 12:36:21 AM »
Another map complete. It's the biggest in the game so far. Have also written a few first drafts of encounters, and am working on a new city background to go with the new map.
« Last Edit: December 20, 2016, 07:56:17 PM by Daithi »

Daithi

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Re: Vigilantes Version 12: What's Happening?
« Reply #2 on: December 20, 2016, 07:53:54 PM »
Another map complete, and the half finished one completed. That's it for maps on this update.

Daithi

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Re: Vigilantes Version 12: What's Happening?
« Reply #3 on: December 22, 2016, 02:11:48 PM »
It's maybe a little early to announce this, as it's still quite provisional, but I'm too excited to hold it in. I've added a basic implementation of body part specific targetting. If all goes well, should finish the ranged combat side of it today.

Nomad

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Re: Vigilantes Version 12: What's Happening?
« Reply #4 on: December 22, 2016, 04:56:40 PM »
Oooh.... lovely.
I look forward to playing around with it.... whenever it is released (you said it might be too early).

Daithi

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Re: Vigilantes Version 12: What's Happening?
« Reply #5 on: December 22, 2016, 08:00:01 PM »
Thanks Nomad. Pretty sure this will be a feature at this point. Working on doing the same with Melee now. It will be a fairly simple implementation at first, but will be enhanced with time. After that, will have a look at adding weapon crafting and a few weapon crafting options for version 12.

Daithi

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Re: Vigilantes Version 12: What's Happening?
« Reply #6 on: December 23, 2016, 11:54:20 PM »
Have added a basic weapon crafting system. Will add a couple of option for it also.

Daithi

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Re: Vigilantes Version 12: What's Happening?
« Reply #7 on: December 29, 2016, 06:36:53 PM »
Have added 5 new perks:

Tough Guy: +7 HP
Investor: 2% interest at end of every day
Athletic: +1 AP Per Turn
Deep Sleeper: +50% HP restoration from resting
AP Bank: +2 Max AP (for carrying unused AP)

Also added brief resting tutorial. Currently adding female versions of the enemy troop types.

Daithi

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Re: Vigilantes Version 12: What's Happening?
« Reply #8 on: January 04, 2017, 01:09:21 PM »
Fixed being able to play ally encounters more than once, resulting in multiple copies of same ally being added to team. (Thanks Nomad!)

Daithi

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Re: Vigilantes Version 12: What's Happening?
« Reply #9 on: January 04, 2017, 08:08:48 PM »
Fixed issues with enemies being able to shoot through certain walls in the construction site maps. (Thanks Chabbrick)

Daithi

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Re: Vigilantes Version 12: What's Happening?
« Reply #10 on: January 05, 2017, 04:50:15 PM »
Added additional information in the body part targeting to show cth, damage % and status effects caused as a result of targeting body parts, and fixed a couple of issues with this new feature. Working on testing the build now, so if nothing major comes up, the build should be available in the next few days.

Daithi

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Re: Vigilantes Version 12: What's Happening?
« Reply #11 on: January 06, 2017, 01:12:39 PM »
Prevented first mission tutorial being replayed in subsequent visits to map, and doubled path draw speed. Testing is ongoing.

Daithi

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Re: Vigilantes Version 12: What's Happening?
« Reply #12 on: January 09, 2017, 05:12:24 PM »
Version 12 now available!

Nomad

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Re: Vigilantes Version 12: What's Happening?
« Reply #13 on: January 12, 2017, 01:24:50 PM »
Hey there.
I just watched your development video on Kickstarter.
Thanks for the shout out.   =)  You're welcome.

Now... you said that it reloads for you between missions (for your active team members).
That's cool. However, is it possible to switch the checks? You said it checks the character's inventory, then checks the base inventory. Is it possible to change that order so that it only removes ammo from the character if the base inventory has run out of that ammo?

Daithi

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Re: Vigilantes Version 12: What's Happening?
« Reply #14 on: January 12, 2017, 04:23:46 PM »
Not at all, thanks for the help.

Yeah, given that the purpose of auto loading is to save time, taking from the base inventory makes sense. I'll pencil this in for the end of V13.