Vigilantes > Suggestions & Feedback
Pitch A Perk
Daithi:
Hi all,
Just wanted to open up a thread for perk suggestions. First, I feel it's worth distinguishing this from the Perk Reward from Kickstarter. With the reward, you are guaranteed a perk in the game, and I'll also spend more time than I normally would working on a perk, to give you the perk you want.
What I'm trying to do here is build a bigger pool of ideas for perks, in the hopes that with a bigger pool of ideas, the quality of the perks will be higher. Obviously, I can't offer any guarantees that suggested perks will be added, but I'd really like to hear your ideas!
Nomad:
I originally posted all these in separate replies... but then thought it might be neater to have them all together.
I've left the requirements up to you.
Some of the requirements would likely be quite high. I'm thinking that pretty much all of these suggestions would require other perks.
Let me know if you want me to make any suggestions on requirements.
Boom. Headshot.
+X% chance of a critical hit when attacking with firearms.
Quickload
Reduce reload time by 1 AP.
Night School
+1 Utility
Working Out
+1 Prowess
Group Training Exercises
+1 Leadership
Listen to your gut
+1 Instinct
Cross Training
+1 Fleetness
Survival Training
+1 Toughness
Presence
Bonus defence against firearms when out of cover.
You are an intimidating sight. You have Presence. The enemy panics slightly, knowing that you are coming to get them, causing their aim to be rushed.
Quickdraw
Reduce AP cost for switching in a weapon from your inventory.
Blade Sharpening
+X damage to bladed weapons.
Disarm
X% chance of disarming an opponent when making an unarmed attack.
Weapon lands in a random square around the target or in their square.
I'm thinking, maybe a 10% chance to land in any of the squares around the target, and a 20% chance to land in the target's square (to total 100%). It depends on how your random system would work. Alternatively, a 50% chance to land in the target's square and a 50% chance the computer just randomly picks one of the other squares around the target.
??Take weapon
Requires Disarm.
X% chance of taking the weapon on a successful disarm.
Deep Sleeper
Gains double the Health back on rest.
Control Breathing
+X bonus to attack with firearms this turn.
-X bonus to attack with firearms next turn.
This depends on the kind of bonuses you are happy to give.
I was thinking of something like +10 to attack, then -20 to attack next turn. Could be higher, could be lower.
Daithi:
Some good ideas here, thanks Nomad!
Chabbrik:
I would like to request that assault rifle and precision rifle perks are reworked. The short distance benefit is negligible in most cases. I would rather have bump to base accuracy instead.
Nomad:
One in the Pipe
Start fights with +1 ammo in semi and fully automatic weapons, plus pump action shotguns.
By chambering a round before going out, you can take an extra shot in the field.
Navigation
[0] Message Index
[#] Next page
Go to full version