Vigilantes > Resolved Bugs
[Resolved] Failed the mission - all data corrupted
Daithi:
Thanks. I'll try to recreate this issue. From V15, you won't have to restart most missions. Exceptions are the first mission and ally encounters.
The allies can't die, but your goal is to extricate them from danger. If you don't do that, you've failed the objective.
Daithi:
Can anyone recreate this one? It appears to be fixed, though I mustn't have noted it at the time.
ushas:
Seems to me like the issue we discussed in later versions here:
http://timeslipsoftworks.com/forum/index.php/topic,214
Practically, if you go into an ally mission without any autosave being made or already present among savefiles and fail the mission by letting the ally die.
How recreated in v18:
-- Delete any "Autosave"
-- Goto an ally mission (no prior autosave being made).
-- Let the ally die
-- Click at Restart from Home button
-- It brought me onto city map without HUD, Esc into the menu.
-- Cannot load nor save game, but you can click at Resume button...
-- That brought me back Home with tabs but the game is pretty much bugged, see attached images.
-- Quitting from game or going to the main menu and loading any other save from there works ok.
Found out one very unsettling thing...
Daithi:
Thanks Ushas. I've added a save to before ally missions now, so I don't think this will happen anymore.
ushas:
I know you've added autosaves for allies, read that elsewhere else, only tried to reproduce the home corruption.
However, the main issue wasn't "no prior autosave created", it was that the game doesn't handle the situation when there isn't any suitable to load from well. There needs to be some proper test on the autosave loading, the game taking us to the main menu if there is no save or is corrupted, for example. Apologies, if that was already addressed.
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