Vigilantes > Resolved Bugs
[Resolved] Construction site - visual artifacts
Chabbrik:
Good evening and happy new year,
Just got home to do a fresh round of testing.
In a map with construction site, I noticed something huge black hanging. When I move camera forward, it disappears. I can take a screenshot to make it more clear.
Also, survivalists somehow manage to see and shoot through walls. That was a not so pleasant surprise.
Daithi:
Hi Chabbrick, Happy New Year!
Can you take a screen shot of it? The problem with shooting through walls is an easy one to fix. If memory serves, I've already fixed one of the maps. If I know which construction map it is, I'll be able to fix it up quick. Those new maps were the first I've made in a few months, so I'd forgotten some of the steps. In this case, I've just tagged the walls incorrectly.
Daithi:
I made a mistake with some of the walls I placed in the levels for V11, which accounts for enemies being able to shoot through them. Currently working my way through the levels from V11 and fixing them. Not seeing any artifacts, so if you get a chance, please take a screen and that may furnish a clue.
I have heard of some problems with volumetric lights on Mac, but if you haven't had trouble with them other levels, there's no reason why they should be problematic in the new levels.
Daithi:
I've check through the new levels - the issues were only with the 2 construction sites levels. These have now been fixed. Thanks for the heads up, Chabbrick!
ushas:
I think that 'huge black hanging' Chabbrick mentioned is what happens to me on several maps with their night variants, using linux build v14 here.
It's better when zoomed out. And the issue goes away when I turn off Volumetric Spotlights in the performance menu.
Scenes (night ones) I know of: the scene where we first meet Ray Case (lampions), the slum construction site, slum garage (the lights inside buildings).
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