Timeslip Softworks Forums
Welcome,
Guest
. Please
login
or
register
.
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
News:
SMF - Just Installed!
Home
Help
Search
Login
Register
Timeslip Softworks Forums
»
Vigilantes
»
Gameplay Discussion
»
Vigilantes Version 14: What's Happening?
« previous
next »
Print
Pages: [
1
]
Author
Topic: Vigilantes Version 14: What's Happening? (Read 16564 times)
Daithi
Global Moderator
Hero Member
Posts: 1250
Vigilantes Version 14: What's Happening?
«
on:
February 07, 2017, 02:41:48 PM »
This thread is for as they happen updates to Vigilantes version 14. If you have any questions or comments, fire away!
Features
Added multiple attacks for each melee weapon type: unarmed, bladed, blunt
Added code to support temporary allies, which will allow for greater diversity in encounters
Characters can become lightly and heavily wounded as when their current HP drops below a % of the max HP. Wounded characters have less AP, are easier to attack, and suffer a CTH penalty on attacks
Enemies can now flee. Should they make it to the flee point, they will gain a level and you will have to encounter them later.
Added new pre combat encounter advantages: Reposition, Damage enemy
Added code to support encounter rewards: Cash, Items, Reputation
Content
Added 3 suburban maps
Added 1 suburban graveyard maps
Added 3 suburban city backgrounds
Added new encounter: The Hit
Added new encounter: Grave Robbers
Added new encounter: Bootleggers
Added new perk: Artery Strike - Unlocks a special attack, which can inflict the heavy bleeding status effect
Added new perk: Concussive Blow - Unlocks a special attack, which can inflict the heavy concussion status effect
Added new perk: Friendly Fire - Reduces chance of hitting ally in the shotgun's zone of fire to 33% of its existing value
Added new perk: Message Sent - Incapacitating an enemy with a shotgun has a 50% chance to apply the traumatised status effect (+15% damage for 2 turns) to enemies within a two tile range
Tweaks
Improved lighting on all maps.
Fixes
Fixed a number of text errors. (Thanks Nathan)
Fixed errors in firing sniper rifles. (Thanks Nathan)
«
Last Edit: March 01, 2017, 04:29:21 PM by Daithi
»
Logged
Daithi
Global Moderator
Hero Member
Posts: 1250
Re: Vigilantes Version 14: What's Happening?
«
Reply #1 on:
February 08, 2017, 02:23:57 PM »
Second map added.
Logged
Daithi
Global Moderator
Hero Member
Posts: 1250
Re: Vigilantes Version 14: What's Happening?
«
Reply #2 on:
February 11, 2017, 03:22:50 PM »
Finished the 4th map, added 3 city backgrounds.
Logged
Daithi
Global Moderator
Hero Member
Posts: 1250
Re: Vigilantes Version 14: What's Happening?
«
Reply #3 on:
February 13, 2017, 05:30:38 PM »
Currently experimenting with adding different close combat attacks for each weapon type: unarmed, blunt, bladed. Not confirmed yet as a feature, but probable.
Logged
Daithi
Global Moderator
Hero Member
Posts: 1250
Re: Vigilantes Version 14: What's Happening?
«
Reply #4 on:
February 15, 2017, 07:04:27 PM »
Melee weapons now have specials attacks. There are 3-4 attacks per melee weapon type (unarmed, bladed, blunt). Some of these attacks are unlocked with perks. Also added 2 new perks, Artery Strike and Staggering Blow.
Logged
Daithi
Global Moderator
Hero Member
Posts: 1250
Re: Vigilantes Version 14: What's Happening?
«
Reply #5 on:
February 17, 2017, 05:15:23 PM »
Added code to support temporary allies, which will allow for greater diversity in encounters
Logged
Daithi
Global Moderator
Hero Member
Posts: 1250
Re: Vigilantes Version 14: What's Happening?
«
Reply #6 on:
February 20, 2017, 11:45:35 AM »
Added new perk: Message Sent - Incapacitating an enemy with a shotgun has a 50% chance to apply the traumatised status effect (+15% damage for 2 turns) to enemies within a two tile range
Logged
Daithi
Global Moderator
Hero Member
Posts: 1250
Re: Vigilantes Version 14: What's Happening?
«
Reply #7 on:
February 20, 2017, 12:20:21 PM »
Characters can become lightly and heavily wounded as when their current HP drops below a % of the max HP. Wounded characters have less AP, are easier to attack, and suffer a CTH penalty on attacks
Logged
Daithi
Global Moderator
Hero Member
Posts: 1250
Re: Vigilantes Version 14: What's Happening?
«
Reply #8 on:
February 21, 2017, 06:21:12 PM »
Currently working on code to support enemies fleeing from combat and coming back with a vengence. Strong chance this will be included as a feature.
Logged
Daithi
Global Moderator
Hero Member
Posts: 1250
Re: Vigilantes Version 14: What's Happening?
«
Reply #9 on:
February 24, 2017, 01:20:52 PM »
Enemy fleeing is now a thing. If the manage to flee, they will level up and you will have to face them down the line. Also worked on lighting on all maps.
Logged
Daithi
Global Moderator
Hero Member
Posts: 1250
Re: Vigilantes Version 14: What's Happening?
«
Reply #10 on:
February 27, 2017, 05:30:48 PM »
Added 2 new encounters: The Hit, Grave Robbers. Also added code to support encounter rewards: cash, reputation, items.
Logged
Daithi
Global Moderator
Hero Member
Posts: 1250
Re: Vigilantes Version 14: What's Happening?
«
Reply #11 on:
February 28, 2017, 12:47:09 PM »
Added new encounter: Bootleggers
Logged
Daithi
Global Moderator
Hero Member
Posts: 1250
Re: Vigilantes Version 14: What's Happening?
«
Reply #12 on:
March 01, 2017, 04:30:00 PM »
Fixed a couple of bugs, testing release! Good chance it will be ready by the weekend.
Logged
Daithi
Global Moderator
Hero Member
Posts: 1250
Re: Vigilantes Version 14: What's Happening?
«
Reply #13 on:
March 05, 2017, 12:12:05 PM »
v14 is available!
Logged
Print
Pages: [
1
]
« previous
next »
Timeslip Softworks Forums
»
Vigilantes
»
Gameplay Discussion
»
Vigilantes Version 14: What's Happening?