Vigilantes > Gameplay Discussion

Vigilantes Version 14: What's Happening?

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Daithi:
This thread is for as they happen updates to Vigilantes version 14. If you have any questions or comments, fire away!

Features

* Added multiple attacks for each melee weapon type: unarmed, bladed, blunt
* Added code to support temporary allies, which will allow for greater diversity in encounters
* Characters can become lightly and heavily wounded as when their current HP drops below a % of the max HP. Wounded characters have less AP, are easier to attack, and suffer a CTH penalty on attacks
* Enemies can now flee. Should they make it to the flee point, they will gain a level and you will have to encounter them later.
* Added new pre combat encounter advantages: Reposition, Damage enemy
* Added code to support encounter rewards: Cash, Items, Reputation
Content

* Added 3 suburban maps
* Added 1 suburban graveyard maps
* Added 3 suburban city backgrounds
* Added new encounter: The Hit
* Added new encounter: Grave Robbers
* Added new encounter: Bootleggers
* Added new perk: Artery Strike - Unlocks a special attack, which can inflict the heavy bleeding status effect
* Added new perk: Concussive Blow - Unlocks a special attack, which can inflict the heavy concussion status effect
* Added new perk: Friendly Fire - Reduces chance of hitting ally in the shotgun's zone of fire to 33% of its existing value
* Added new perk: Message Sent - Incapacitating an enemy with a shotgun has a 50% chance to apply the traumatised status effect (+15% damage for 2 turns) to enemies within a two tile range
Tweaks

* Improved lighting on all maps.
Fixes

* Fixed a number of text errors. (Thanks Nathan)
* Fixed errors in firing sniper rifles. (Thanks Nathan)

Daithi:
Second map added.

Daithi:
Finished the 4th map, added 3 city backgrounds.

Daithi:
Currently experimenting with adding different close combat attacks for each weapon type: unarmed, blunt, bladed. Not confirmed yet as a feature, but probable.

Daithi:
Melee weapons now have specials attacks. There are 3-4 attacks per melee weapon type (unarmed, bladed, blunt). Some of these attacks are unlocked with perks. Also added 2 new perks, Artery Strike and Staggering Blow.

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