Timeslip Softworks Forums
Welcome,
Guest
. Please
login
or
register
.
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
News:
SMF - Just Installed!
Home
Help
Search
Login
Register
Timeslip Softworks Forums
»
Vigilantes
»
Gameplay Discussion
»
Vigilantes Version 15: What's Happening?
« previous
next »
Print
Pages: [
1
]
Author
Topic: Vigilantes Version 15: What's Happening? (Read 15967 times)
Daithi
Global Moderator
Hero Member
Posts: 1250
Vigilantes Version 15: What's Happening?
«
on:
March 07, 2017, 03:43:53 PM »
This thread will cover additions and improvements to Vigilantes version 15.
[Features]
New mission type: prevent enemies fleeing the map
New mission type: escort NPC
Added code to support non combat encounters
Added code to allow players to flee/exit the combat area
Added code to support enemy spawning during combat
Added code to bypassing obstructions through dialogue choices. This will be useful for shortening the path in escort missions
Added simple camera movement to city map
[Content]
Added first non combat encounter: Barbarians at the gates
Added new Encounter: Dilettante (Thanks Helena!)
Added new Perk: Insult (Increases critical chance vs this character)
Added new Perk: Nocturnal (Increase AP, damage, damage resistance at night; lower CTH during day)
Added new Perk: Critical Charge (Successful melee or firearm attacks increase crit chance on subsequent attacks)
Added new Encounter: Blackmail
Added 2 new Downtown maps
Added 2 new Downtown city backgrounds
[Tweaks]
UI elements for targeting information now shown on top (Thanks Nomad)
Improved the city UI.
Improved the tactical mission debriefing UI.
Improved the surveillance mission debriefing UI.
Added player flee areas to maps.
Disabled character screen for temporary allies. (Thanks Ushas)
Added fleeing icon to... well fleeing enemies.
Reduced load time from splash to main menu.
[Fixes]
Fixed enemies shooting through walls in storage park map. (Thanks Nomad)
Fixed a number of issues with Chinatown map. (Thanks Usha)
Fixed issues with Park and Downtown bar map. (Thanks Usha)
Fixed stacked items not being removed from loot bags, when entire stack is dragged to player inventory. (Thanks Usha)
«
Last Edit: April 02, 2017, 12:45:13 PM by Daithi
»
Logged
Daithi
Global Moderator
Hero Member
Posts: 1250
Re: Vigilantes Version 15: What's Happening?
«
Reply #1 on:
March 13, 2017, 04:36:47 PM »
Had to make and additional map for the bank job encounter for survivalists, so that's done now. Starting to test the new mission objective: prevent enemies fleeing.
Logged
Daithi
Global Moderator
Hero Member
Posts: 1250
Re: Vigilantes Version 15: What's Happening?
«
Reply #2 on:
March 14, 2017, 02:04:46 PM »
Added code to support enemy spawning during combat. This is a requirement for fleeing enemy and escort missions.
Logged
Daithi
Global Moderator
Hero Member
Posts: 1250
Re: Vigilantes Version 15: What's Happening?
«
Reply #3 on:
March 15, 2017, 03:21:44 PM »
Added code to bypassing obstructions through dialogue choices. This will be useful for shortening the path in escort missions
Logged
Daithi
Global Moderator
Hero Member
Posts: 1250
Re: Vigilantes Version 15: What's Happening?
«
Reply #4 on:
March 15, 2017, 09:07:05 PM »
Players can now flee/exit combat area.
Logged
Daithi
Global Moderator
Hero Member
Posts: 1250
Re: Vigilantes Version 15: What's Happening?
«
Reply #5 on:
March 22, 2017, 10:57:19 AM »
Added 2 new mission types: prevent enemies fleeing & escort NPC
Logged
Daithi
Global Moderator
Hero Member
Posts: 1250
Re: Vigilantes Version 15: What's Happening?
«
Reply #6 on:
March 22, 2017, 08:38:58 PM »
Added first non combat encounter: Barbarians at the gates
Logged
Daithi
Global Moderator
Hero Member
Posts: 1250
Re: Vigilantes Version 15: What's Happening?
«
Reply #7 on:
March 27, 2017, 12:06:26 PM »
Improved the city UI & tactical mission debriefing UI.
Logged
Daithi
Global Moderator
Hero Member
Posts: 1250
Re: Vigilantes Version 15: What's Happening?
«
Reply #8 on:
March 29, 2017, 12:58:24 PM »
Added player flee areas to all maps, and fixed a number of issues ushas kindly reported.
Logged
Daithi
Global Moderator
Hero Member
Posts: 1250
Re: Vigilantes Version 15: What's Happening?
«
Reply #9 on:
March 30, 2017, 01:49:49 PM »
Added 3 new perks: Insult, Critical Charge, Nocturnal.
Logged
Daithi
Global Moderator
Hero Member
Posts: 1250
Re: Vigilantes Version 15: What's Happening?
«
Reply #10 on:
March 31, 2017, 05:36:29 PM »
Fixed an inventory bug, added fleeing icons to enemies.
Logged
Daithi
Global Moderator
Hero Member
Posts: 1250
Re: Vigilantes Version 15: What's Happening?
«
Reply #11 on:
April 03, 2017, 03:12:35 PM »
Testing is ongoing for v15. Shouldn't be much longer.
Logged
Print
Pages: [
1
]
« previous
next »
Timeslip Softworks Forums
»
Vigilantes
»
Gameplay Discussion
»
Vigilantes Version 15: What's Happening?