Vigilantes > Gameplay Discussion
Vigilantes Version 15: What's Happening?
Daithi:
This thread will cover additions and improvements to Vigilantes version 15.
[Features]
* New mission type: prevent enemies fleeing the map
* New mission type: escort NPC
* Added code to support non combat encounters
* Added code to allow players to flee/exit the combat area
* Added code to support enemy spawning during combat
* Added code to bypassing obstructions through dialogue choices. This will be useful for shortening the path in escort missions
* Added simple camera movement to city map
[Content]
* Added first non combat encounter: Barbarians at the gates
* Added new Encounter: Dilettante (Thanks Helena!)
* Added new Perk: Insult (Increases critical chance vs this character)
* Added new Perk: Nocturnal (Increase AP, damage, damage resistance at night; lower CTH during day)
* Added new Perk: Critical Charge (Successful melee or firearm attacks increase crit chance on subsequent attacks)
* Added new Encounter: Blackmail
* Added 2 new Downtown maps
* Added 2 new Downtown city backgrounds
[Tweaks]
* UI elements for targeting information now shown on top (Thanks Nomad)
* Improved the city UI.
* Improved the tactical mission debriefing UI.
* Improved the surveillance mission debriefing UI.
* Added player flee areas to maps.
* Disabled character screen for temporary allies. (Thanks Ushas)
* Added fleeing icon to... well fleeing enemies.
* Reduced load time from splash to main menu.
[Fixes]
* Fixed enemies shooting through walls in storage park map. (Thanks Nomad)
* Fixed a number of issues with Chinatown map. (Thanks Usha)
* Fixed issues with Park and Downtown bar map. (Thanks Usha)
* Fixed stacked items not being removed from loot bags, when entire stack is dragged to player inventory. (Thanks Usha)
Daithi:
Had to make and additional map for the bank job encounter for survivalists, so that's done now. Starting to test the new mission objective: prevent enemies fleeing.
Daithi:
Added code to support enemy spawning during combat. This is a requirement for fleeing enemy and escort missions.
Daithi:
Added code to bypassing obstructions through dialogue choices. This will be useful for shortening the path in escort missions
Daithi:
Players can now flee/exit combat area.
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