Vigilantes > Resolved Bugs

[Resolved] Ammo disappeared or didn't exist

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Nomad:
I had 40 Medium Calibre rounds on one of my two characters that have the General Arms Patriot gun (unmodified).

Both were low on ammo.
One had 5 spare rounds on one and the other was showing 40.
I assumed I'd found some ammo in the last mission (though I suspect I didn't and the 40 somehow appeared as ghost ammo because she ran out when it reloaded her back at base).
I went to put some of the 40 back into the home inventory so I could give it to the other guy but it would only let me instantly transfer all 40 rounds. Clicking, dragging, whatever. The whole stack moved forwards and back.
I assumed it was a bug and so I dragged and dropped the 40 rounds onto her gun. It all disappeared.
This is when I realised it was ghost ammo.
I checked her gun and she has 5 rounds in the gun out of a max of 6. This is what makes me think the 40 was somehow generated when it went to reload her and I didn't have enough rounds in her inventory (or the base inventory).

Daithi:
Thanks, I'll try to recreate this one. It sounds like it might be tricky to track down. I think you can get 40 MCR from post mission looting, so that's another possibility. I'll try to recreate this, so I can get a  handle on what's going on.

usha:
It happened to me too: this time upgraded General Arms Patriot on Sam. After choosing Loot & Leave upon the mission completion (it was the map with park and statue). Back at the base it told me that the gun wasn't properly reloaded and yet there was this ammo 40 x Medium Calibre in the Sam's inventory. Dragging it over the gun made it disappear.

Daithi:
If it's 40 MC rounds, it's probably a reward for bypassing a loot container. Might be an error in the ammo being added to an inventory, or in the processes around creating an ammo object in post mission looting. Since you both experienced this with an upgraded GA Patriot, there's possibly an issue here too. I'll try to recreate this.

Daithi:
This was almost certainly the ammo bug, which was fixed in V21.

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