Vigilantes > Suggestions & Feedback

Three new perks for v15

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Nomad:
Just going by my opinion (hence me saying "Just an opinion.") and by my understanding of general gameplay convention.

While I agree that there should be no reason not to have some kind of Day Perk, usually these sorts of Perks have a bonus when used during the selected time and a penalty when out of that time. They're intended as a trade off. Effectively if you have both, they really should just cancel each other out, not give you bonuses all day and night.

ushas:
Thanks for explanation. I see it differently though.

First of all, I would say that the question whether there is any reason to have the second perk hasn't been actually answered yet.

Especially if it would work exactly the way how you described I would argue there is no reason (more so making restrictions on top of it). There isn't even difference in day/night gameplay so far. So apart from appearances it wouldn't matter which one of such two perks one take.

So why having more than one perk based on time of the day in Vigilantes? For myself perhaps it's worth if each offers something different or simply help differentiate time-of-day gameplay in various ways. Additionally, because more time-specific, such perks could also offer bigger edge.

There are many options, practically we are talking about situational perks, additional trade-offs are just optional. It can also look like:

Night Fighter:   +dam       & +crit chance           & but +dam. taken from 20:00 to 08:00
Night Guard : ++evasion & --damage taken   & but -AP                    from 20:00 to 08:00

or

Long distance vision: +2 effective range & +10% cth in good  light conditions (~ during day)
                                            +1 effective range & +05% cth in so so light conditions (~ morning / evening)
Camouflage training: lower chance to be hit
                                   in dark conditions (~ night time):                        from -10% in open up to -40% in full cover                         
                                   in low-light conditions (~ morning /evening): from  -5% in open up to -20% in full cover
                                   
etc... whatever makes each offer something different...

Or just one perk taken more times instead, eg. 2 x Nocturnal, also makes difference bigger.
                                           
Obviously, for better or worse I'm unaware of such general gameplay conventions you've mentioned. However, that means your feedback is actually a spot on. Because gut feelings give us a great indication that there is potentially something wrong. I'm just not so sure about proposed solution - implementing two canceling each other perks with exclusivity.

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