Overall those one-tile full-cover objects seems somehow problematic. I'm reusing the picture from the cone topic to highlight the possible issue. It tells us that we see the gentleman on the left but not the one on the right, yet the situation looks totally symmetric to me. Or do I read it wrong?
There is another interesting situation (or more like non-intuitive feature). Everybody having the same y coor:
E - an enemy
O - full-cover one-tile object
A
1-3 - allies (one is on a tile right behind the object, no. 2 on the next tile etc.)
How it plays: It tells me that A
1 sees E. if I give an order to shoot he will use around the corner shooting, steps one tile aside, shoots and returns. Whereas A
2 and A
3 are told to have no LOS regarding E. If I want to shoot him the same way, I have to manually step once to the side, shoot and step back, spending 2 more AP than A
1.
At least I've tested this with a phonebooth. This situation though is for sure related to that shooting around the corner functionality, because it's the same for corners of buildings - the unit at the corner has much wider LOS than the one just one tile behind him. It's simply more obvious with objects like the ones from the pictures as an enemy can be on the same line.