Vigilantes > Suggestions & Feedback

[Fix Required] Button in the top right corner

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Nomad:
I assume it's the surrender or flee button. I'm not game to click it and it doesn't give a tooltip.

If I click it will it end the game? Will it just highlight a flee zone and I can ignore it and keep fighting? If I click it and kill everyone, will it just assume I fled or will it count it as a win?

=)

This is kind of a suggestion thread to add a tooltip.  =)
The rest of the information would ordinarily be included in some kind of manual or help, so I understand if it's not available yet.

ushas:
Good point! We're going to be cautious, especially when cannot save during a mission. 

I think it's a toggle for highlighting and centering at the flee area? At least I saw it working like this. When one gets to the flee zone, the flag button emerges on the left bottom interface and that one has a short tooltip already.

- When fleeing isn't allowed perhaps not showing or graying out that top right button would be also useful. In the latter case it could be explained in the tooltip too.

- When it's turned on, the character and tile selection are drawn underneath the flee area highlight. Perhaps reverse order would be better?

PS: tried this once. When the last character fled the map, the game says failed mission (withdrawal) and there is actually a new wip operation debriefing screen. Not sure if 'criminals fled = 2' in the attached image is right. I've practically ran to the exit right away without attacking, didn't registered anybody else fleeing than my 2 party members. (unless... hm Sam is wanted... we are the criminals!)

Daithi:
Yeah, I need to go back and tooltip a fair few things. Will likely try to do it in one shot. Ushas is correct, it shows and pans to flee point. I agree on graying out when fleeing isn't an option. I'll see what I can do with the layers, raising the selector is going to be easiest - will try.

It's probable that I forgot to update the data in this circumstance. There are a lot of outcomes now, as opposed to original 2. I hand a feeling there would be a few bugs in this release, but I'll fix them in upcoming updates.

ushas:
Hm, now I saw it again on another map and the layers seem to be ordered differently than said before, so perhaps I was mistaken or it can vary.

Um... is that green neon background a placeholder by any chance?   bla bla transparency bla bla brown bla bla ...

ushas:
How all comes to halt with a segmentation fault:
- win the regular mission (so there is Loot & leave button)
- but instead of Loot & Leave let the party members flee one by one
 (btw. their turns are not auto ended after fleeing, but can be manually)
  -> after the last one the game freezes and dies
 
Suggestion: perhaps fleeing disabled once the mission is concluded.


Just observations:
- Do enemies have different fleeing zone than allies?
- I'm not sure if fleeing is supposed to cost something. If I spend the last AP reaching the zone it ends the turn and I have to wait till the next one to flee.

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