Vigilantes > Suggestions & Feedback
[Fix Required] Button in the top right corner
Daithi:
Thanks for the report! You're really good at breaking things :D I agree, that looks like the best way to solve. Will fix in this version.
Yep, they have different flee zones.
I was thinking about having an AP cost to flee - currently it shouldn't (but obviously does). I'll try to recreate
ushas:
everybody ought to be good at something 8)
--- Quote from: Daithi ---Yep, they have different flee zones.
--- End quote ---
that's for better. My first thought was: hmm, 4 tiles, so I put a party member on each and completely block their retreat...
--- Quote from: Daithi ---I was thinking about having an AP cost to flee - currently it shouldn't (but obviously does). I'll try to recreate
--- End quote ---
sorry, it perhaps doesn't have AP cost or at least I'm not aware that it does. Right now the game is inconsistent in auto-ending or manual-ending turns, so I'm just not sure whether I should or shouldn't be able to do actions with 0 AP cost when all AP are spent.
Daithi:
Yeah there is a problem with this. I think it auto ends if you end a turn with movement - personally I dislike auto end turns, but will do my best to support the feature.
Nomad:
I can confirm that it currently only auto-ends the turn when you use up the last AP through movement.
ushas:
Oh, I see. Thanks for info.
The auto end turn will make it play faster, but it's quite limiting in the game where there is anything else to do (0AP perks, changing modes, checking stats, etc). Have you considered to make it a binary toggle in the settings (fully auto or fully manual)? Sometimes plain and simple rules are the way to go.
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