Vigilantes > Resolved Bugs

[Resolved] Generic mission vs. party member on the same city square

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Daithi:
Currently, should allow player to choose, but as you observed, there are some issues. I'm not sure this choice is necessary as player will almost certainly want to recruit allies. No reason you wouldn't want allies. Don't think the missions are really any more difficult. I don't remember off hand, but I don't think ally missions reduce crime rate.

Nomad:
This is a tough one.

I have a suggestion...
I would expect that the ally missions are pretty much time sensitive. You're out and about and you spot something. You either investigate or miss it.
So... if possible... could you have it that if you choose not to investigate that the mission just moves to a different square?

The only time I think anyone would choose NOT to participate in a Team Member recruitment would be if they were just doing some surveillance and weren't ready for a fight. They're just looking for a zone with some Threat Level 1 Cultists to beat up so they can afford to buy some ammo and loot some med kits.

Is it possible to have the recruitment mission reset where it's found? It can be any city area that doesn't have another recruitment mission. It could even be the same square as it was initially found.

That way, the player has to choose. Do the mission at whatever level of preparedness or risk not finding the recruitment mission again without a lot more looking around.
By my reasoning, the declined mission could move to any city tile without another recruitment mission, which includes tiles that have already been surveilled (your info just got old). You already have info degradation (if I'm not mistaken).

Daithi:
Yeah, I agree on the surveillance. Will leave it as is, and fix it. While it's less realistic to not be time sensitive, making them move makes the system more complex and makes allies more difficult to find. Not being able to find allies will be a big frustration, and it's likely the map will be bigger.

ushas:
Are we supposed to stumble upon them accidentally?
Although it's no problem to do some systematic surveillance to uncover an ally objective, some prior hints with vague rumors would be also cool.

Daithi:
It's likely to depend on how big the city map ends up being. If it's big, might do something like a newspaper report with something like "Gang members slain in [district name]"

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