Vigilantes > Gameplay Discussion

Vigilantes Version 16: What's Happening?

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Daithi:
This thread will provide more frequent updates on work being carried out on Vigilantes.

[Features]
+ Added first pass of interrogation feature, which allows you to gain intel from defeated enemies.
+ Re-integrated gang leaders (lieutenant rank)
+ Added a provisional gang intel screen.
+ Enhanced interrogation by allowing you to find intel on gang leaders

[Content]
+ Added 2 Old Industrial Area maps
+ Added 1 Old Industrial map background
+ Added hand drawn portraits for player team

[Tweaks]
+ Made a number of tweaks to visual effects
+ Visually improved a number of levels.
+ Improved lighting on all levels.
+ Carried out minor optimisations on all levels

[Fixes]
+ Fixed a number of minor issues with Downtown & Suburbs maps. (Thanks Ushas)
+ Fixed incorrect tile mapping on slum map (Thanks Nomad)
+ Repositioned car on slum map so cover display more visible (Thanks Ushas)
+ Volumetric spotlights disabled by default on Linux/Mac (Thanks Chabrick & Ushas)
+ Fixed a number of issues with suburbs 1 map. (Thanks Ushas)
+ Fixed shotgun fire mode button being active in error. (Thanks Ushas)
+ Fixed critical chance not being reset with certain firearms. (Thanks Ushas)
+ Improved quality of low level lighting. (Thanks Ushas)

[Other]
+  Upgrading to a more recent version of Unity. Then downgraded because of performance issues.

Daithi:
Completed second map.

Daithi:
+ Added first pass of interrogation feature, which allows you to gain intel from defeated enemies.

Daithi:
+ Upgrading to the most recent version of Unity.

Daithi:
+ Re-integrated gang leaders (lieutenant rank)
+ Added a provisional gang intel screen.
+ Enhanced interrogation by allowing you to find intel on gang leaders

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