Vigilantes > Resolved Bugs
[Resolved] Crouching: HtH mode and cover
ushas:
(v15, linux)
When I position my character next to an enemy in an open space, he will stay standing doing this choreograph dance even if I choose to crouch. The game subtracts 1AP. And on the interface it offers to stand up, but it's not shown in the game. You can change the weapon - then the unit properly crouches. And if I switch back to HtH he will crouch too. I think the systems works properly but in game animation is somehow confusing. It's actually more problematic in the open space because you see your character standing not sure whether crouched or not.
Likewise, if he was crouched and an enemy attacks him, he will stand up on the screen and stay that way if HtH. When I get to his turn the interface indicates that he is still crouched while he is standing.
Neither is the crouching entirely consistent in the throwing mode, but I dunno, one may see that as special situation.
Suggestion: ok, let the unit stand when stepping next to an enemy or for choreographed dancing purposes, but let him go back into the crouched state right afterwards the attack ends (like is happening with any other weapon)? Also if he was given an order to crouch it needs to be shown happening (if crouching is allowed) no matter in which mode.
Daithi:
Thanks, will take a look at this. You're right, the system works but there's some animation issue. I'll work in something along the lines of your suggestion. If it's the character's turn, may leave it until the end of the turn to resume crouching, and add a symbol so the player knows that the character is in crouch mode.
Nomad:
Or... just change the button to be "Duck" and have a tooltip that says something like "Keep your head down if someone shoots at you." =)
Daithi:
Hey Nomad. That's definitely a possibility, thanks for the suggestion. I'll try to fix it first, see if it can be done in reasonable time, and put up an icon, so you'll know you're in crouch mode.
ushas:
Additional thoughts and suggestions on crouching (v16, v17)
(1) When stepping next to a cover, sometimes the game shows that the unit visually crouches. According to the log and from the numbers, it gives nobody crouching gameplay bonuses. Smoke & mirrors?
(2) Even more confuses when crouching next to the cover isn't allowed because getting superior bonus or so. But that's a lie! Cover only gives directional defense bonus, whereas crouching will make you be smaller target in all directions.
(1)+(2) made me initially falsely believe into cover more than should, not taking real crouching into tactical consideration.
Suggestion: Cancel all crouching illusions, standing as default stance and let us crouch anywhere at will (for AP cost of course), leave it at decision. Then adjacent cover + crouching can combine into bigger directional difficulty to-be-hit. Likewise makes sense more accurate shooting from cover + crouched stance.
(3) If crouched, I think the unit should always go back right at the moment an action allowed in crouching ended, like when shooting around the corner. When the crouching is issued you should see the unit always going down and vice versa. That it behaves visually consistently is more important than floating texts or elaborate icons. Sorry Duck! :-\
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