Vigilantes > Resolved Bugs
[P Resolved] Adjusting low quality light
Daithi:
Necro is fine - I'll just move it back. Mostly just wanted to clear out the resolved, to allow older bugs to bubble up. Think I haven't labelled many of earlier bug reports so want to get that soon.
Daithi:
Can't recreate on windows. Does this happen to the road in DownTownMed2 (6)? - it's using the same shader as the road in med4. I'll have a look at this when I get the linux build ready for this version myself.
Daithi:
Windows 9... did you hack microsoft? :)
ushas:
Hm, you're right. I haven't noticed that on other maps. So it appears on many DowtownMed maps it influences lamps and bins. In fact on other maps too. Is it possible to be connected to objects instead of maps? DowntownMed4 is the only one with such scale so far.
One interesting tidbit is that on DowntownMed3 there is a dustbin object that is ok on the low quality setting but blacks out on medium & high. See attached image.
Daithi:
The scenes would have similar objects, the plaza tiles, footpaths, roads, which are blacked out on one but not other. Lighting is configured automatically, and those objects would share the same shaders & materials between scenes. Worst bit is can't test it easily, as would need to build and transfer to linux with each change to see if anything has worked. There must be some difference in there, will look for it some more. The high quality one is likely mostly down to being in shade
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