Vigilantes > Resolved Bugs

[Resolved] Graphical glitch - DowntownMed5 - City map overlaid above the ground

<< < (3/4) > >>

Daithi:

--- Quote from: Nomad on May 10, 2017, 12:43:32 PM ---Recursive mission challenge?

Each time I've played it (if I recall correctly), it's been a Survivalist fleeing map. I kill everyone and then loot them and interrogate a survivor.

Is the Recursive mission challenge a thing or a suggestion?

--- End quote ---

Sounds like a groundhog day scenario? Is Sam adrift in time?

Daithi:
It probably won't look bad if kept at the same height, though there could be z competition (textures competing to be considered top, dependent on camera angle). Without this, it adds another constraint: height of walkable tile must be same as grid or multiple line sets visible. Will think about it.

ushas:
Must be the highlight texture monolithic? I mean it can be selectively fully transparent around the lines where the grid will be. That way it also has a grid like look on its own as the grid is made from the floor below. But for all I don't have any knowledge the transparent part may still compete with the grid in the code. Yeah, so this is probably silly.

Nomad:
If you're seriously considering adding the extra grid information... can't you just make the Z axis on it be higher than any small height differences, like gutters?
That way it also wouldn't flicker (Z axis competition) against the movement spaces.

Daithi:
It's something to think about. The initial error has been fixed and will have a proper look at the grid in upcoming updates - doing a quick sweep on bugs prior to launching V17.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version