Vigilantes > Suggestions & Feedback
Feedback - OMG.... he caught it
Nomad:
I'm playing a level 3 Cult map. My team are level 12.
I'm bunched up because I know I'm about to be swarmed... and a guy threw a grenade into the middle of it.
GO DEFUSER!!!!!
Daithi:
Wow, that's pretty high level. Yeah, when defuser activates, it's one of those neat moments :)
Can I ask what difficulty level you are on, and how the difficulty is? Is it getting too hard or too easy? Any thoughts on whether one of the gangs is a lot more powerful than the others?
Nomad:
I'm playing at Vigilante.
The difficulty is ok. I pick my fights.
I pick on the cults, because at this stage, they're pushovers (except one fight where I went in against the cultists on a danger level 3 and three of my party went down, that's how I knew I was going to be swamped this time).
The cultists aren't armed. So far they've thrown one grenade and someone caught it. I gun 'em down.
The mafia are what I'd call a middle of the road threat, with the Survival nuts being a danger. I have tried a level 2 Mafia mission, but I'm still only attacking level 1 Survivalists.
Daithi:
Cheers for info. Some of the cultists will get guns later on, but your observations on difficulty levels of the gangs matches my own, think the cultists need to be buffed.
Nomad:
Well.... not too buff. They pretty much mopped the floor with me on one map because it was a wide open street and I had nowhere to go (that was my first attempt at a level 3 danger mission). So, they surrounded me and beat the stuffing out of me until most of my crew went down.
Ray was the last man standing. I pretty much used up most of my stock of medpacks too.
Balance is a tough thing. What might be a walk-over for some, can turn into a nightmare for others. I discovered that the map has the potential to make or break me.
Maybe... for each Cultist that has a gun, remove one of their number?
Eg: take away two unarmed cultists and add an armed one.
Give 'em a random chance to have hammers, machetes, knives, etc. (without the need for decreasing their number).
You know what... we should probably take into account that I'm looking at this from the perspective of someone who went into a level 3 area unprepared and got caught in a map with no cover and got swamped.
I still won. It came down to the wire.
Their numbers are probably fine.
Just random some of their weapon loadouts. =)
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