Vigilantes > Resolved Bugs
[Resolved]Crashed during interrogation
Nomad:
I had a total of 106 and the soldier had 70. That gave me a 76% chance of success.
I clicked Interrogate! and then I got the Windoze thinking circle cursor (Windoze 7).
The game is locked up.
I have a fair bit of info on the City map already (lots of surveillance and lots of interrogations). Just wondering if it handles me already having the information that the interrogation might provide?
Otherwise... it might just be a crash. =)
Let me know if you need/want logs or whatever.
Daithi:
Hey Nomad! I did add code in to allow for all intel gained, but haven't managed to test it yet, so that's certainly a possibility. Please send on log file, it might help in figuring out what the problem is.
Nomad:
Where would I find that log file again?
Daithi:
Think it writes the log when you leave the application. It keeps the 2 last instances, so no worries if it's gone. Location should be C:\Users\*username*\AppData\Local\Unity\Editor
Save games work too and can be better - if you have one handy, please send it on. I don't think the save data has changed yet on this version. It will be easier when the save data stops changing so quickly.
Nomad:
I'll send you the save game then.
Just as another note... I started a new game to check the Interrogation delay issue I had the first few interrogations. I saved the Doc then did some surveillance to find a level 1 area I could start in. I found Ray before I found a suitable block. Ray got taken out and the game told me it was taking me back Home. Then it proceeded to load in my other game.
I went from failing to save Ray, to then being level 14 and having all three companions.
Edit: lol... finding it was a biatch. Luckily for me, I mistyped the name I wanted when I saved manually. I meant to type game. I missed, but didn't care.
My save game was under:
C:\Users\*username*\AppData\LocalLow\Timeslip Softworks\VigilantesV16\SaveData
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