Vigilantes > Suggestions & Feedback
[Attention!] Suggestion - Turn off A.I. using medpacks on Danger level 1 areas
Nomad:
When we're starting out, it takes so long to damage enemies.
It's a little frustrating wearing them down, just to have them heal up while their mates keep pounding on us.
Perhaps have them not use medpacks in the early game or something.
The problem with my suggestion is that it's really beneficial for them to still CARRY medpacks. Dropping them as loot is the only thing that keeps me alive. I expect that it would be problematic for the A.I. to ignore their inventory.
Either way, just a suggestion based on my frustration. =)
Daithi:
Hmm, changing the AI based on danger level is a really good idea.
ushas:
Vary the AI across difficulties, gangs, ranks, specializations, morale, danger, time and based on how the player is faring -> a great idea
Obviously cripple AI behavior [on higher difficulties] -> not good
Why people play higher difficulties? I don't know, don't have any solid answer. But if I would guess they want some challenge to overcome. Not many things will leave a sour taste in the mouth more than after the hard earned victory finding out that I'm looting 10 medpacks, none of them used in the battle...
But yeah, AI is there to stoke our egos anyway, it's just the obvious part - that it's forbidden to use the same tools as we - about which I would be rather cautious. So varying weights of actions across difficulties and danger levels might result fine, but turning off completely not so sure. There isn't anything to indicate you're making such restrictions though. So I'm just musing aloud.
If I may a guess: it's not the healing on its own what makes Nomad frustrated, but that the battles take too long. Am I right?
Daithi:
Would like to hear from Nomad on this too. Battle length is something I've tried to work on a few times. For the most part, it's been on speeding up animations, and cutting out dead time. Not sure how much more can be done, but interested to hear thoughts on pacing. Have started thread.
ushas:
--- Quote from: Daithi on July 25, 2017, 07:18:07 AM ---Just for danger level 1 - it's likely that there will be a larger range of danger levels going forward. You think it's a bad idea?
--- End quote ---
Yes. My opinion hadn't changed.
Do I understand correctly: they have Trauma Kits yet are forbidden to use them? Why would they have it then?
Btw. I've seen Survivalist heal normally on Danger 1 tiles (v18 Vigilante difficulty here).
Regarding danger levels - does a larger range means less steep differences or are you planning some bigger changes?
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