Vigilantes > Resolved Bugs

[Resolved] Can't move or shoot in opening sequence

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ushas:
Thanks and good luck.

I will try to do some more bug reporting for the next few days when having time. There is at least one more complex issue.

Daithi:
Cheers! Yeah, I think there are some issues surrounding fire also... down to last addition now. Have modified the way the combat queue works, it's simpler but more functional now (you can see who will act in next turn), so hopefully this might short circuit those errors.

ushas:
I see. It's always a good sign if something is possible to simplify. Those queue issues are fairly reproducible. At least for me, if it depends on how one plays. Can also re-check with v18 if you're unsure. 

Btw. I meant that there are things yet to be reported. Alas trapped the butterfly fairly easily during the yesterday's night testing. Maybe it won't be so hard to fix, after all.

Daithi:
Good team effort - this is now fixed. Whether it's the last of the triggers for breaking input, remains to be seen. Will close this one off.

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