Vigilantes > Resolved Bugs

[Resolved] Intermitant movement issue

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Daithi:

--- Quote from: ushas on June 28, 2017, 09:00:34 AM ---I knew I shouldn't have dumped the Leadership!

--- End quote ---

Ha! Will see if can recreate today. Opponent gang shouldn't matter, but HTH mode may well. Another factor is that you always seem to end up adjacent to an enemy, so wondering if input is still being accepted, and a mouseover on an enemy is causing a new order to be created. Once I can make it happen, it should be easy enough to figure out.

Daithi:
Initial testing suggests that my guess on mousing over an enemy during movement generating a new order seems to be correct. Now to fix it...

Daithi:
This is fixed. Don't mouse over any enemies when moving until V18 : ) The code causing this problem was an attempt to solve the intermittent problem with input becoming disabled - this is a difficult one to track down, but will go for a temporary solution until the triggers are understood.

ushas:
You're light-speed fixing today:)
Also thought taking input from mouse-over was the problem, as there are lines in the log that seem to me like the player's input being detected during the movement. However, are you 100% sure that's the sole reason? Why not more concurrent bugs? The more the merrier. Yay!

The thing is even if being always mouse-chaotic without knowing, there are instances, I think, where distances are too big to be even able to mouse-travel there from the target position during movement (more so right at the beginning). It's very fast. My memory and Linux+Unity+mouse combination are untrustworthy though. So don't believe me.

Nomad:
Hopefully you've nailed it down and it's sorted for the next version.  =)
An odd one to pop in this late in the game.

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