Vigilantes > Gameplay Discussion

Vigilantes Version 18: What's happening

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ushas:
So how is it then, what was harder to implement? :D

Looking forward to get injured!

Daithi:
It's all collapsed into a blur of confusion, fatigue and terror, so I don't really remember  :) I think AOO was the easiest, and OW and delay were in the same league. That said, only very basic testing has happened so far, so there might be a few surprises waiting down the line.

Have also added reputation (affects ending) and by the end of the day there will be a basic ally relationship system (provides buffs or penalties depending on relationship).

I'm sure Reiker's criminal underworld will be happy to facilitate you :)

ushas:
I must admit being surprised that after facilities you jumped straight into between turns features. Not that I know about game development, but always thought that such things aren't walk in park. Happy to have them, of course. Leave us some fish, will you? I bet it's fun to break test.

Oh, so relationships and reputations were those smallish things?  :o     well I guess after the stuff before...

Tell them I'm coming.

Daithi:
Yeah, after jumping, it takes a while to remember all the details on how the systems work. They were easier than anticipated, which is rare. If hadn't made those additions to combat this time, it probably wouldn't have happened - was very much in two minds about doing it.

They aren't massive, around .5 day for reputation and 1.5 days for relationships. That said, am putting in more hours to get in as many new features as possible on this update, it will be harder to make bigger changes later.

Daithi:
It lives!

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