Vigilantes > Suggestions & Feedback
Overwatch, Attacks of Opportunity
Daithi:
Fun... well that's one way of thinking about it!
Aka reaction fire. Also hoping to look at attacks of opportunity. Unsure if these will be possible, but will have a go at it.
Nomad:
Overwatch/Reaction Fire is something that I have had LOTS of use for when facing superior numbers. I look forward to not wasting entire turns of AP.
Another alternative might be to allow the player to simply hold or delay their action (if Overwatch turns out to be a pain to implement).
ushas:
Yeah, wanted to open suggestions about this too. We can do so much more with the ability to move [a part of] unit's turn down the queue! :)
Would make high initiative something to thrive for, whereas now it may be even a handicap. Daithi can already shuffle the order with spawning enemies, but I dunno, how hard would be for the AI to make good use of delay too.
Although you can anticipate an enemy's act with both, wait/delay and reactions are two different beasts in reality, not much an alternative really. With reactions you can actually interrupt an enemy in the middle of his action, but don't usually have much say in it. I mean calling it 'fire' implies it won't let us heal or move with saved AP.
Ideal to have both, but, yeah, I know, I know... So either would be awesome. Fingers crossed!
Nomad:
Yeah, I'm ok with either implementation.
I expect that changing the initiative order (moving yourself down the queue) would create all sorts of problems.
I'm used to XCOM, so I'm fine with Overwatch. It's something I'm familiar with.
Daithi:
Restoring Ushas comment:
Likewise interrupts I suppose. May as well bet. But it would requite to trick Daithi into doing both, so we can then ask what was harder...
Do you mean new XCOMs? May I ask how it works there?
Cause not sure if me babbling about the old one does any good, as there important were the visual range and facing, not here. Though analogously perhaps the initiative for attacker vs. defender comparison makes sense. Also liked notion that you can reserve more TU for better chance. For example, ending the turn with pistol on Snap with 6 AP unused, instead of only 4 AP, will give a higher reaction score.
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