Vigilantes > Suggestions & Feedback
Overwatch, Attacks of Opportunity
ushas:
Forgot to mention - the argument - it's in the burst mode.
Was thinking how both sides interact. So let's say the acting side knows or suspects the opposition is in overwatch.
Even then how well I actually can guesstimate where/when its triggering?
1) CTH: Not sure how easy is to know the current enemy's skill & weapon & threshold (they lvl up, the gang AI does upgrades etc) and compare with current positions and defenses of your allies, to evaluate their CTH. The same for the enemy side - unless they cheat, how they evaluate the threat? It does correlate with distance, but can change from target to target and between situations a lot.
If I suspect to be under the reaction-procing, it pins down in acting (fully in case the first act always triggers, or partially for AP speed comparisons and such). As there is no defense - options are either eliminate all overwatchers or take a risk and move? Would be more paranoid with the blurriness of the CTH edge. What I'm sure is that moving away gives them lower CTH (what if more overwatchers around?). Would like also a guess whether triggers at all.
2) Distance: we see what weapon the enemy readied so have a fairly good idea on the reaction radius as this works for everybody the same (I assume Nomad's presents also +/- correlate with weapon types). The same with enemies, it will feel fair for them having this info now because we have it too.
Deeply inside the threshold there is no difference between using CTH or distance -> fairly sure to be pinned, but the closer the edge the more it differs what I know and thus can do about it...
Overwatch doesn't need to be good only when fires and hits though. I use fire grenades more for their hazard feature - lower willingness of enemies to go in. You can even put the same invis. hazard on tiles under overwatch, perhaps with lower repellency. An enemy near the edge may decide to step outside and go around, so no reaction -> but then I've been successful in keeping him out. It has an effect without the trigger.
--- Quote from: Daithi ---It's likely that players will quickly get a feel for a good range, appropriate to the weapon and skill
--- End quote ---
and to the target's evasion & armor and to the target's cover angle and to the player's crouching and on both sides to status debuffs & leader & perk modifiers combinations... I would run a script for that, a big fun, thanks! :)
--- Quote from: Daithi ---it mostly swaps one unknown for another (unknown (when overwatch triggers) -> unknown (chance of attack being successful).
--- End quote ---
Isn't that whole swapping thing more near the edge of the threshold situation? If choosing +/- comparable thresholds, then yes in statistically significant repetitions of enemies near the edge we could see that difference. But in one case I would be less inclined to enter the overwatch.
Good fight! (your stance is sound, merely supplying the opposition hoping is helps somehow)
Daithi:
--- Quote from: Nomad on July 04, 2017, 09:32:20 AM ---Do you mean that if someone is set to 0-25% then they wouldn't attack someone if the chance was 88%?
Or do you mean that the settings would be 0+ (shoot at the first target in range that moves), 25+ (only shoot at targets that have a greater than 24% chance), 50+ (shoot if greater than 49 CTH) and 75+ (shoot at any target with a 75 or higher hit chance)?
--- End quote ---
Yeah, I didn't describe that very well, it's the latter. 0-25 will fire if there is LOS and the others will activate if the minimum threshold is met.
Nomad:
If you're doing that, then you really only need the lower number (just an opinion).
0+, 25+, 50+, 75+
Edit:
What I mean by that is that otherwise it's:
0-100%, 25-100%, 50-100%, 75-100%
Daithi:
@ Ushas: In the event there's enemy overwatch (unclear at the moment) it will probably trigger easily. The reason being that I think it will be difficult to make the AI use OW effectively, without the player being able to game the AI. If the AI just holds fire on overwatch, it will make it less impactful. Didn't mean to pull the rug out from under your feet with the enemy overwatch part of your reasoning - this was something I only started to realise last night :)
Likewise, I think your reasoning is good, and appreciate you and Nomad taking the time to offer different perspectives.
@ Nomad: Yeah you're right, only minimum to trigger would be required.
Nomad:
I would argue that the enemy has superior numbers and don't need Overwatch.
Or... I would argue that their use be determined by the selected difficulty level. =)
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