Vigilantes > Resolved Bugs

[Resolved] Double attack issue

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ushas:
I feel a kind of bad asking for enabling inputs. Now we can attack more times in quick succession, which is great.
Maybe that another solution will not have problem with this, but just in case:
-- if you double-click to attack it seems to do only one CTH estimate for both kicks - so you either double land or double miss.
-- if you do that and the last punch puts the enemy down, the falling down animation won't happen (but the tile is accessible ok, see pic).

Daithi:
It's not resulting for that - it was my attempt to fix the issue with input being disabled that caused this. You can understand why I don't want to tamper with the input system unless absolutely necessary though : ) It's doing more things now than was originally intended. At this point, it's going to be better to troubleshoot than rewrite, though. This is probably fixed now, since the code I added is disabled - will check

Daithi:
Fixed.

ushas:
Oh my god, we can even double-shoot!

Edit: And, yup, I've just double-thrown two grenades.

Edit2: Here comes the triple kick!

Edit3: Seriously, once having enough AP, our turns can become so fast. :)

Daithi:
It's not fixed? Aaargghh!

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