Vigilantes > Resolved Bugs
[Resolved] Pathfinder
Daithi:
I've modified pathfinding code and tested a number of the scenarios you found. All are finding the shortest path now, will test more close to V19 release. Paths seem a little less jagged now. I'd agree on strange routes, probably not a good use of time, if there's no functional difference. Also fixed issue with gates - it was as you suspected. Code was restoring orthagonal connections between tiles and not the diagonal ones. You don't miss much!
Navigation
[0] Message Index
[*] Previous page
Go to full version