Vigilantes > Resolved Bugs

[Resolved] Pathfinder

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Daithi:
I've modified pathfinding code and tested a number of the scenarios you found. All are finding the shortest path now, will test more close to V19 release. Paths seem a little less jagged now. I'd agree on strange routes, probably not a good use of time, if there's no functional difference. Also fixed issue with gates - it was as you suspected. Code was restoring orthagonal connections between tiles and not the diagonal ones. You don't miss much!

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