Vigilantes > Resolved Bugs
[Resolved] Pathfinder
ushas:
Ok. I suppose it's not critical right now, but will try to stress the pathing anyway, in case there are any other issues. So you can then deal with them all at once.
Daithi:
Yeah, it's not a good thing to tamper with just before releasing a version. Think am relatively close with V18 now. Will look at it first thing in V19. If it is the path smoothing code, and from looking at how the path is formed, there's a good chance it is, it could be disabled and checked. The problem with no smoothing is that with equal move point cost for orth/diag, paths tend to go all over the place and don't favour straight lines.
ushas:
Ooh so I need to hurry up with reporting for v19. Good luck with the build!
Hm, noted some strange routes, but as it usually doesn't change the number of tiles needed haven't deemed important.
ushas:
Pathfinder issue #2: SuburbsGraveyard1 gates
Not sure where lies the issue (pathing or the map). So far have seen this only on the map SuburbsGraveyard1 and around the gate entry: no diagonal movement allowed (see attached image). The pillars are a full-cover. The area had a gate initially, removed by a skill check - perhaps originates from that?
Daithi:
Should be enough info here to locate the bug :) Yeah, it doesn't seem to happen very often, but it would be nice to get it to work correctly in all cases. Incidentally, I've also seen this happening on a fairly well know TBS.
On the graveyard issue, it could be caused by removing the gate. Will investigate the main issue and see if fixing that solves the problem.
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