Vigilantes > Resolved Bugs

[Nomad - Can you help?] Enemy not releasing his turn

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ushas:

--- Quote from: Daithi on August 23, 2017, 04:46:41 PM ---Have you had any crashes when fighting mafia?
--- End quote ---
No. Will hunt.

Daithi:
Guess would be that the mafia have improved their first aid kits, and caused the same issue, but it hasn't happened on your save, yet has on Nomad's save.

Nomad:
I hope my save was of some use to you.

It should also give you an idea of my progression.
You can see how much of the map I have revealed and how many Lieutenants I've gotten information on.
I've gotten info on Survivalist and Mafia Lieutenants number 4 (at 33% detection each).
Compare that to my advancement, their advancement and the in-game date, and that should give you some feedback.
Mind you... my interrogations haven't been going great. I haven't used a single interrogation drug so far (this game).

Edit: You can also see how much I've spent on Workshop facilities so far.

Daithi:
Cheers Nomad! I'm adding weapons at the minute, hope to add another 10 or so weapons in this update - will go back to fixing again in the next few days. Yes, very useful to get a feel for how player progress is - can i ask how many hours roughly you have clocked up on that save? Think that gang leader and racket detection is too slow by the sounds of it. This could be addressed by reducing number of intel pieces required (3->2) and allowing you to occasionally get better intel from basic enemies.

ushas:
Huh, weapons before EA?
How many do you plan to have in the final release?


--- Quote from: Daithi on August 28, 2017, 02:38:28 PM ---Think that gang leader and racket detection is too slow by the sounds of it. This could be addressed by reducing number of intel pieces required (3->2) and allowing you to occasionally get better intel from basic enemies.
--- End quote ---
I might be wrong - doesn't it depend how probable is to get a higher ranked one for interrogation? Had missions against specialists, but only once was able to interrogate one. Usually it gives basic troops. If random, makes a sense. But perhaps upping weights based on rank is more realistic?

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