Vigilantes > Resolved Bugs
[Nomad - Can you help?] Enemy not releasing his turn
Daithi:
--- Quote from: Nomad on August 30, 2017, 04:39:10 AM ---I might give you the impression that I'm not sure about time played. Might be an idea to go by game calendar instead. You know how much time actions take, so hopefully that will be sufficient.
I would guess I was doing about 4-8 hours a day. I probably did... a bunch of days...
Hmm... I guess the short answer is... I don't really know. Not to mention that there were many lock-ups that required me to kill the game and replay maps.
Edit: Oh... and I love the idea of maybe getting some info via a dialogue encounter.
Either via a skill-based check...
Or... even another one where the dialogue leads to either some info on a lieutenant or a piece of equipment or some cash or something?
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Would I be correct that the game never froze up vs survivalists, outside of any potential overwatch bugs? On checking the save file, both Mafia & Churchers had the upgrade that was causing problem, but not survivalists. I'll test the mafia pre and post fix, just to be sure.
Progress is almost certainly too slow, even given 8 hours play. Need to increase the rate at which intel is gained at quite considerably, though it's likely you will encounter first lieutenant without needing intel. Getting info through dialogue encounter will almost certainly happen. Have added code to allow cash, but will also add intel.
--- Quote from: ushas on August 30, 2017, 11:50:37 AM ---Just thought that content - like missions, perks, allies, items, crafting,..., might actually suit EA. To keep people interested with a new stuff... There is always demand for more items. If you add too much now, could have worse position later? To be clear - just musing aloud, totally clueless here.
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I'd say that makes sense. Might pull a few of the items from this update :)
Daithi:
I checked Nomad's save, and the same issue that was present with the churchers was in play with Mafia. Encountered 2 freezes in two levels. Nothing since fixed.
Nomad:
--- Quote from: Daithi on September 04, 2017, 04:24:07 PM ---Would I be correct that the game never froze up vs survivalists, outside of any potential overwatch bugs?
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That sounds about right.
I don't believe I had any issues other than the end-of-turn lockup.
--- Quote from: ushas on August 30, 2017, 11:50:37 AM ---Just thought that content - like missions, perks, allies, items, crafting,..., might actually suit EA. To keep people interested with a new stuff... There is always demand for more items. If you add too much now, could have worse position later? To be clear - just musing aloud, totally clueless here.
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I both agree with and dislike this idea. Holding stuff back and trickle-feeding it with each new update might be the way to go so that progress looks steady and solid.
I don't like the idea of holding things back... but perception is a big thing. And besides... it's not like you're holding it back and then charging for it as DLC. That's where I'm getting my negative perception from. So, overall, I think it's a valid suggestion.
Daithi:
--- Quote from: Nomad on September 04, 2017, 11:03:45 PM ---I both agree with and dislike this idea. Holding stuff back and trickle-feeding it with each new update might be the way to go so that progress looks steady and solid.
I don't like the idea of holding things back... but perception is a big thing. And besides... it's not like you're holding it back and then charging for it as DLC. That's where I'm getting my negative perception from. So, overall, I think it's a valid suggestion.
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I guess that's more or less been the way it's been going so far with content, moreso maps and to some extent perks. It's been a while since there were new weapons. Think there are enough items still to add to keep the new ones in the update, though I think the idea of adding new content with every update is sound - part of the idea of removing them was to obviate the need for testing them, to save time, but it's not a huge job.
Am with you on DLC. Pretty much never buy it, though it's existence isn't the sort of thing that would keep me awake at night. If did do something for Vigilantes (and it's unlikely for most possible outcomes) it would be more along the lines of an one shot expansion pack, like the hefty ones of days of yore. None of this "Sam's new balaclava DLC" crap.
Nomad:
lol
Yeah... well.. it also comes down to pricing.
I agree with the old method of Expansions. They were generally worth the money.
DLC is generally overpriced for what it is.
Like, nowadays it would cost $5 for a balaclava skin, new outfit and two new weapons. If you got that for $1, then people might be less inclined to hate on it.
Microtransactions ($1 or less) very quickly turned into macrotransactions ($5+).
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