Vigilantes > Resolved Bugs
[Nomad - Can you help?] Enemy not releasing his turn
Daithi:
Long shot here: was the danger level of (any/all of) these tiles 1? I added in the code to prevent enemies healing in danger level 1 tiles, and just had something similar happen. It's possible part of the problem, perhaps in the non overwatch instance?
ushas:
So you've decided to cripple the AI after all? :(
@Nomad, do you happen to have logs saved from any of those instances? It often contains errors like out of range exceptions, also the danger lvl info, or so. So many freezes, kudos to your breaking skills! :D
Nomad:
I believe that these are all Danger 1 level tiles.
I also believe you've already got it sorted... as I've read your post in the "Vigilantes Version 19: What's Happening?" thread.
@Ushas: lol... I have no idea. If saving the log involves actually doing something, then no. =}
Daithi:
--- Quote from: ushas on July 24, 2017, 09:39:03 PM ---So you've decided to cripple the AI after all? :(
@Nomad, do you happen to have logs saved from any of those instances? It often contains errors like out of range exceptions, also the danger lvl info, or so. So many freezes, kudos to your breaking skills! :D
--- End quote ---
Just for danger level 1 - it's likely that there will be a larger range of danger levels going forward. You think it's a bad idea?
To get the log, exit the game when the bug happens, and check here: C:\Users\username\AppData\Local\Unity\Editor\Editor.log
If you don't want to sift through the log for the error, often a null pointer exception, or argument out of range, send it on to me :)
Daithi:
I'll try to turn up the overwatch issues today - it looks like they mostly occur when multiple characters are in overwatch
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