Vigilantes > Resolved Bugs

[Nomad - Can you help?] Enemy not releasing his turn

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Daithi:
In the unlikely event that I did go down the expansion route, would be inclined to expand game mechanics, add a decent variety of new maps, weapons, perks, an ally, and encounters at a reasonable price (maybe around €5). It doesn't seem very likely however.

Nomad:
Yeah. I figured this was a stand alone.
Sounds like you already have ideas for another property.

Daithi:
Ideas are fairly easy to come by, and development is incredibly slow, so have enough of them to cover a decade of development. The trick will be choosing the right one :)

ushas:

--- Quote from: Daithi on September 07, 2017, 10:46:15 AM ---The trick will be choosing the right one :)
--- End quote ---
Abraka random dabra.


--- Quote from: Nomad on September 04, 2017, 11:03:45 PM ---I both agree with and dislike this idea. Holding stuff back and trickle-feeding it with each new update might be the way to go so that progress looks steady and solid.
I don't like the idea of holding things back... but perception is a big thing. And besides... it's not like you're holding it back and then charging for it as DLC. That's where I'm getting my negative perception from. So, overall, I think it's a valid suggestion.

--- End quote ---
Yeah. I understand what you're getting it from. There is a thin line between things to be walked...
One may say it's not the same because Daithi is not holding back from the final version, just prioritizing when its done. But I have a feeling that EA is a sort of final for some. I mean just imagine EA (cheaper) as final release and the other one as definitive edition... Now you can interpret it as holding back for money. Gaming the system is practically required to survive it. One may at least do it respectfully.

My thinking was only theorizing, under two very hypothetical assumptions: if there is a final number of items to be included and if customers always ask for more regardless what's in -> then Daithi may potentially harm his image when adding too much in advance and then refusing the request. On the other hand, the initial release is the most important. Makes sense to maximize with the most gameplay enhancing. In other words, I'm playing with spherical chickens in vacuum.   

Besides DLCs are punishment for weak-willed.

PS: No survivalist left frozen here too.

Daithi:

--- Quote from: ushas on September 08, 2017, 03:23:23 AM ---Yeah. I understand what you're getting it from. There is a thin line between things to be walked...
One may say it's not the same because Daithi is not holding back from the final version, just prioritizing when its done. But I have a feeling that EA is a sort of final for some. I mean just imagine EA (cheaper) as final release and the other one as definitive edition... Now you can interpret it as holding back for money. Gaming the system is practically required to survive it. One may at least do it respectfully.

My thinking was only theorizing, under two very hypothetical assumptions: if there is a final number of items to be included and if customers always ask for more regardless what's in -> then Daithi may potentially harm his image when adding too much in advance and then refusing the request. On the other hand, the initial release is the most important. Makes sense to maximize with the most gameplay enhancing. In other words, I'm playing with spherical chickens in vacuum.   

Besides DLCs are punishment for weak-willed.

PS: No survivalist left frozen here too.

--- End quote ---

Yeah, I haven't deliberately been holding back items. Everything (features, content, tweaking, fixes) is being added in increments. On the content front, maps get the most attention, because they take ages and will feel more at ease when closer to target. Pretty much what ushas is saying, but it would seem like a bad idea to launch with all items, because EA players will have nothing to look forward to on that front.

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