Author Topic: [Resolved] All allies have been incapacitated  (Read 4544 times)

ushas

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[Resolved] All allies have been incapacitated
« on: July 22, 2017, 12:21:02 AM »
(v18, linux, VI)

Let's have a stopper for the start: when clicking on the button "Continue" in all allies incapacitated dialog the game won't proceed further. Tested first with Sam solo, SlumGraveyard, config:2. The second time Sam + Ray, different mission.

The error in the log:
Code: [Select]
ArgumentException: method return type is incompatible
  at System.Delegate.CreateDelegate (System.Type type, System.Object firstArgument, System.Reflection.MethodInfo method, Boolean throwOnBindFailure) [0x00000] in <filename unknown>:0
  at System.Delegate.CreateDelegate (System.Type type, System.Object firstArgument, System.Reflection.MethodInfo method) [0x00000] in <filename unknown>:0
  at UnityEngineInternal.NetFxCoreExtensions.CreateDelegate (System.Reflection.MethodInfo self, System.Type delegateType, System.Object target) [0x00000] in <filename unknown>:0
  at UnityEngine.Events.InvokableCall..ctor (System.Object target, System.Reflection.MethodInfo theFunction) [0x00000] in <filename unknown>:0
  at UnityEngine.Events.PersistentCall.GetRuntimeCall (UnityEngine.Events.UnityEventBase theEvent) [0x00000] in <filename unknown>:0
  at UnityEngine.Events.PersistentCallGroup.Initialize (UnityEngine.Events.InvokableCallList invokableList, UnityEngine.Events.UnityEventBase unityEventBase) [0x00000] in <filename unknown>:0
  at UnityEngine.Events.UnityEventBase.RebuildPersistentCallsIfNeeded () [0x00000] in <filename unknown>:0
  at UnityEngine.Events.UnityEventBase.Invoke (System.Object[] parameters) [0x00000] in <filename unknown>:0
  at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <filename unknown>:0
  at UnityEngine.UI.Button.Press () [0x00000] in <filename unknown>:0
  at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <filename unknown>:0
  at UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <filename unknown>:0
  at UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent()
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()

I don't know where the "Continue" should lead. However, I can simply escape into the menu and reload. It's not a complete freeze.

PS: When tried the the first mission for the first time - got the injury, aha!
« Last Edit: July 24, 2017, 01:18:10 PM by Daithi »

Daithi

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Re: All allies have been incapacitated
« Reply #1 on: July 24, 2017, 09:46:43 AM »
Sounds like the code for auto exiting the level is causing problems. Nomad had something similar - will get started on a few of these easier ones first.

ushas

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Re: [Fix Req] All allies have been incapacitated
« Reply #2 on: July 24, 2017, 12:04:34 PM »
Not similar, a literal duplicate I would say. Feel free to delete/merge this one, will gladly leave it to Nomad. I'm leaving the OP as is, in case the error above is needed. Have fun squashing the bugs!

Daithi

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Re: [Resolved] All allies have been incapacitated
« Reply #3 on: July 24, 2017, 01:19:27 PM »
Yes, you're right - also fixed the issue with being KO in first mission - you are now brought back to initial character creation.