Oh, sorry, thought that Daithi were talking about the AI before. Sure, everybody delaying indefinitely would be fun.
But it's not about directing the flow of battle for others, only for yourself. That would be a cowardly leader, tbh.
Careful where injecting little tensions. Let me express how great is to have hands slippery:
Reason: X% chance of negating cost changes how it goes. I will simply not factor that into decision because even when it works 3/4 times it's not reliable. So if delay is needed will still reserve required AP as before. If the perk procs, nice, perhaps will change something perhaps not. But the perceived worth of the perk went steeply down, likewise the tension.
I have a feeling that Nomad and me, unless testing it, we boost Fleetness seeing how powerful it is. So often have own allies all on the front of the queue, then enemies. That's the best position, of course. Acting first on the initiative is the most important. With the delay I can easily see myself shuffling allies around themselves to coordinate efforts.
Starting to think the zero cost perk wouldn't be so powerful. Indeed, delaying can help lure enemies and the zero cost has free will, but I would argue seeing the maps, that enemies often need only 1-2 turns to get into good position. Actually, you would even have to give AP to persuade us to delay in the middle of fire (here's some tension).
In other words, even 0AP cost is fairly situational.
Btw. does it work like if having enough AP can delay till the next own turn? Meaning being at the end of the queue will postpone me into the next round, like continuous thing.
Suggestion: add arrows to the beginning and end of the portraits to let us look up where all units sit at the initiative.
God knows where Ushas would try to drop the portraits in order to break the game
Don't need to pray I'll tell: pick as many portraits as possible, alt+tab out of game, drag it over the bin on desktop, drop.