Vigilantes > Suggestions & Feedback
AOO: step by step or path by path?
Daithi:
It's almost certainly going to be a problem. If it's done when there's an OW pending, it's as easy to do it in all cases. Will see what can be done.
I may be misunderstanding you, but I like the system of giving AOO every time you stop next to an enemy, so if you continually move one tile, there will be more AOO chances.
ushas:
Aha! So it's the other way around. Sorry, I got it mixed up.
Then the issue is: Apart the first tile on the path, the automatic pathfinding is not triggering AOO when an unit is leaving a tile adjacent to an enemy. Thus, do I understand right that this needs to be treated to deal with dissonance?
-> Would also mean I was wrong about that AOO shouldn't trigger after Overwatch during events of "Enemy Running Animation Won't stop" bug.
Daithi:
I'd really like to dig up that running animation bug. Hopefully I can make it happen prior to releasing V19.
Navigation
[0] Message Index
[*] Previous page
Go to full version