Vigilantes > Suggestions & Feedback

AOO: step by step or path by path?

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Daithi:
It's almost certainly going to be a problem. If it's done when there's an OW pending, it's as easy to do it in all cases. Will see what can be done.

I may be misunderstanding you, but I like the system of giving AOO every time you stop next to an enemy, so if you continually move one tile, there will be more AOO chances.

ushas:
Aha! So it's the other way around. Sorry, I got it mixed up.

Then the issue is: Apart the first tile on the path, the automatic pathfinding is not triggering AOO when an unit is leaving a tile adjacent to an enemy. Thus, do I understand right that this needs to be treated to deal with dissonance?

-> Would also mean I was wrong about that AOO shouldn't trigger after Overwatch during events of "Enemy Running Animation Won't stop" bug.

Daithi:
I'd really like to dig up that running animation bug. Hopefully I can make it happen prior to releasing V19.

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