On the first try everybody nicely felt down. However, right after Sam's falling, Ray couldn't step his tile right away being HtH. Nor any other tile, actually, till he changed his weapon at hand. Then it's all ok again.
No errors, but this in the log:
ReachableTileScript.SearchForReachableTiles. Method called. Current tile is: (10.0, 2.0) physical position: (12.6, 0.0, -2.0)
...
MouseTrackerScript.Update. Right Click. Tile is: (11.0, 2.0)
BattleControlScript.DetermineRightClickAction. Second click on same tile
BattleControlScript.DetermineRightClickAction. Move requested to unoccupied tile. Move cost: 0 action points: 10
CharacterMovementScript.InvokeStartMovement. Path is null
Ray on (10.0, 2.0) trying to step on a tile at (11.0, 2.0).
I let all my allies to KO around area where Sam was standing before, as mentioned they all felt, but Emilia is mostly in the building, Sam partially, and Elena out of the map boundary:
It's OldIndustrial2, danger 3, Survivalists. Ray is now standing on that (11.0, 2.0) tile I think.
Btw. smoke is animated not only above but also under the map (can see it near boundary). Not sure if map related or a common glitch.
So Ray hit someone with a bat, then got shot by a patriot, died, and froze standing up?
Yeah. Only that I wasn't aware of his death right away. Found out later wondering how come he is not getting a turn...
PS. Wanna guess what I'm working on? : )
No! Totally don't want to know it's overwatch again... Sigh, is it? (well, you said you're testing it like two hours ago...)