Vigilantes > Resolved Bugs

[Resolved] Animation Freeze

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Daithi:

--- Quote from: ushas on September 18, 2017, 08:39:09 PM ---Is it possible that the falling down animation isn't properly triggered / concluded?
--- End quote ---

Nothing jumping out on the log. It looks like that - the freezing suggests some breakdown in the animation logic. If that's the case, it would be useful to know what item they had equipped (as this determines the set of animations being used). Another variable hinted at is the clearance, i.e. is there room for them to fall over or do they need to do this in place

ushas:
The Ray's image for now:

The last thing he did, according to the log, was landing a hit with his reinforced bat, but he was using this weapon quite regularly in the past.

I don't have a screen for Sam (prob. had a knife), but I think can recall a map and the approx area. So I will redo the mission and try to recreate.

PS: Still unable to attach images and when I want to look at the old attachments it says "404 - Attachment Not Found". Is this happening only me?

Daithi:
Getting this too. The service provider migrated the server, and there have been changes since.

So Ray hit someone with a bat, then got shot by a patriot, died, and froze standing up? I'll take a look at this tonight.

PS. Wanna guess what I'm working on? : )

ushas:
On the first try everybody nicely felt down. However, right after Sam's falling, Ray couldn't step his tile right away being HtH. Nor any other tile, actually, till he changed his weapon at hand. Then it's all ok again.

No errors, but this in the log:

--- Code: ---ReachableTileScript.SearchForReachableTiles. Method called. Current tile is: (10.0, 2.0) physical position: (12.6, 0.0, -2.0)
...
MouseTrackerScript.Update. Right Click. Tile is: (11.0, 2.0)
BattleControlScript.DetermineRightClickAction. Second click on same tile
BattleControlScript.DetermineRightClickAction. Move requested to unoccupied tile. Move cost: 0 action points: 10
CharacterMovementScript.InvokeStartMovement. Path is null
--- End code ---
Ray on (10.0, 2.0) trying to step on a tile at (11.0, 2.0).

I let all my allies to KO around area where Sam was standing before, as mentioned they all felt, but Emilia is mostly in the building, Sam partially, and Elena out of the map boundary:

It's OldIndustrial2, danger 3, Survivalists. Ray is now standing on that (11.0, 2.0) tile I think.

Btw. smoke is animated not only above but also under the map (can see it near boundary). Not sure if map related or a common glitch.


--- Quote from: Daithi on September 18, 2017, 10:16:53 PM ---So Ray hit someone with a bat, then got shot by a patriot, died, and froze standing up?
--- End quote ---
Yeah. Only that I wasn't aware of his death right away. Found out later wondering how come he is not getting a turn...


--- Quote from: Daithi on September 18, 2017, 10:16:53 PM ---PS. Wanna guess what I'm working on? : )
--- End quote ---
No! Totally don't want to know it's overwatch again... Sigh, is it?  (well, you said you're testing it like two hours ago...)

Daithi:

--- Quote from: ushas on September 18, 2017, 10:50:25 PM ---Yeah. Only that I wasn't aware of his death right away. Found out later wondering how come he is not getting a turn...

--- End quote ---

Now that I know 2 handed melee is causing a problem, I can hone in on it. If you encounter anything else, (like 1 h melee, unarmed, 1 h ranged etc) causing a problem, let me know and I'll try to recreate before V20 goes live.


--- Quote from: ushas on September 18, 2017, 10:50:25 PM ---No! Totally don't want to know it's overwatch again... Sigh, is it?  (well, you said you're testing it like two hours ago...)

--- End quote ---
Yeah... multiple attacks were happening too rapidly, and was causing animation issues (not unlike what you described) among other things, so worked on adding a delay between the attacks. Appears to have worked, but need to do more testing when am fresher tomorrow.

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