Vigilantes > Resolved Bugs

[Resolved] Not collecting dropped loot in facility

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Nomad:
I don't know if this affects all maps (I don't believe it does).

Attacking a level 1 Survivalist facility with a danger level of X.

I killed two guys before I remembered to count their weapons. I counted 3 guns.
After the map I got 4 Safes to crack. I opened all 4 and received 3 guns (and assorted junk).
None of my characters had any dropped gear on them back at the safehouse. The only new weapons we had in our base inventory were the three guns we found in the Safes.

Nomad:
Hang on... is dropped loot not being picked up?

I fought some Survivalists on a normal Danger 3 map.
I specifically noted that 4 had guns. After taking them all out I bypassed all the loot containers and gained 5 guns.
None of my characters had any collected weapons and only those 5 guns appeared in the base inventory.

I assume this is a bug.

Nomad:
I just followed up with a fight on some Churchers.
They had 3 guns plus some hand to hand weapons.
I bypassed loot at the end and revealed 1 gun (among other stuff).
Back at base one of my characters had the Churcher's weapons and the base inventory had the 1 bypassed gun.

This instance looks like it is behaving correctly.

ushas:
Well, Daithi said we gonna not get all what we see (money balancing etc.). I've done some preliminary testing of this yesterday, saw that things collected from the battle were in Sam's backpack whereas those from post-mission in the joint inventory. But what you report sounds strange indeed. There could be combination of things (bug & balancing). 

Would you say that so far it happened only with survivalists?

Nomad:
Missing loot seems to be Survivalists.
I haven't specifically checked the Mafia yet.

Also... I'm pretty sure it's not just Sam that ends up with dropped loot in my game. I go through all my characters to find who's carrying.

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