Vigilantes > Resolved Bugs
[Resolved] Cannot infiltrate survivalist bunker
ushas:
(v20, linux)
By surveillance I've discovered survivalist facility - debriefing says it's bunker...
It doesn't let me launch this mission via the facility button.
When I click on the button, in the log it says:
--- Code: ---WeatherControlScript.GetAndSetWeatherIcon. Resource location is: DayRainy
WeatherControlScript.CheckForWeatherChange. Method COMPLETE. new weather condition: 2 new rain intensity: 2
UIManagerScript.UpdateTimeDisplay. Display month is: JUL
UIManagerScript.ExitDebriefing. Method called.
GameDataScript.CheckIfPlayerMeetsContractor. Method called for tile: 0/0 contractor id: -1
GameDataScript.CheckIfPLayerMeetsContractor. No contractor in this tile
SetupPatrolRacketLeaderMission.Method called. Mission type is: 1
GameDataScript.AddNextLevelGangMembersToList. Method called. Target tile is: (0.0, 0.0) mission type: 1
GameDataScript.AddRacketEnemiesToCurrentLevelEnemyList. Method called.
GameDataScript.AddRacketEnemiesToCurrentLevelEnemyList. Racket is level: 1 2 belonging to gang 2
GangDataScript.GenerateGangMember. Method called. Gang No is: 2 char level: 10 specialisation in: 5 danger level: 5
ArgumentOutOfRangeException: Argument is out of range.
Parameter name: index
at System.Collections.Generic.List`1[System.Single].get_Item (Int32 index) [0x00000] in <filename unknown>:0
at GangDataScript.GenerateGangMember (Int32 gangNoIn, Int32 criminalIDIn, .CityMapTileScript cmtsIn, .Racket racketIn, .GangLeader gangLeaderIn, Int32 dangerLevelIn, Int32 charLevelIn, Int32 specialisationIn, Int32 leadershipLevelIn, Int32 requestSpecificGenderIn, System.String presentNameIn, System.String modelOverrideIn, System.String portraitOverRideIn) [0x00000] in <filename unknown>:0
at GameDataScript.AddRacketEnemiesToCurrentLevelEnemyList (.CityMapTileScript targetCityTileIn) [0x00000] in <filename unknown>:0
at GameDataScript.AddPatrolRacketLeaderGangMembersToList (.CityMapTileScript targetCityTile, Int32 missionTypeIn) [0x00000] in <filename unknown>:0
at GameDataScript.SetupPatrolRacketLeaderMission (.CityMapTileScript targetCityTileIn, Int32 missionTypeIn, Boolean isFirstMissionIn, Int32 consoleMissionNumberIn) [0x00000] in <filename unknown>:0
at GameDataScript.SetupNextMission (.CityMapTileScript targetCityTileIn, Int32 missionTypeIn) [0x00000] in <filename unknown>:0
at UIManagerScript.SetupNextMission (Int32 missionTypeIn) [0x00000] in <filename unknown>:0
at UnityEngine.Events.InvokableCall`1[System.Int32].Invoke (System.Object[] args) [0x00000] in <filename unknown>:0
at UnityEngine.Events.CachedInvokableCall`1[System.Int32].Invoke (System.Object[] args) [0x00000] in <filename unknown>:0
at UnityEngine.Events.InvokableCallList.Invoke (System.Object[] parameters) [0x00000] in <filename unknown>:0
at UnityEngine.Events.UnityEventBase.Invoke (System.Object[] parameters) [0x00000] in <filename unknown>:0
at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <filename unknown>:0
at UnityEngine.UI.Button.Press () [0x00000] in <filename unknown>:0
at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <filename unknown>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute (IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <filename unknown>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute[IPointerClickHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction`1 functor) [0x00000] in <filename unknown>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMousePress(MouseButtonEventData)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent(Int32)
UnityEngine.EventSystems.StandaloneInputModule:ProcessMouseEvent()
UnityEngine.EventSystems.StandaloneInputModule:Process()
UnityEngine.EventSystems.EventSystem:Update()
--- End code ---
(copied some lines prior to the out of range exception - surely "DayRainy" weather is vital information for solving this)
Isn't bunker supposed to be the main facility? (in that case perhaps the surveillance discovery on its own is the bug)
Daithi:
Yeah, you definitely won't be able to locate the main base (bunker) by surveillance, you'll have to find the boss for that.
Daithi:
Rackets can no longer be found with surveillance alone - have reduced rackets from 3 -> 2 pieces of intel, and the same with lieutenants.
ushas:
:-\
Wait. Rackets or their main bases? This issue was about the main base...
Daithi:
The main base is functionally a racket. Does that help? :)
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