Vigilantes > Resolved Bugs
[Resolved] NPC in Running animation loop
ushas:
Great! Yeah, there were other issues related to enemies changing on hand items. I was definitely able to do all sort of things to them in that window of opportunity, like causing delaying up to 0 AP, etc. Not sure if all of them were reported properly. It was often in combination with other things. Apologies if not. For a moment it was a bit chaotic with EA prioritizing and so.
If understand properly, that input enabled there was the cause, then you possibly solved more tricky ones than 2 today!
Should I stress this window once more or is it better to leave it for V21 given the fix?
--- Quote from: Daithi on October 19, 2017, 12:52:04 PM ---Can you recall if Ray had adjacent enemy?
--- End quote ---
Can't. Sorry. But it was a fairly open spaced map, so possible he hadn't.
--- Quote from: Daithi on October 19, 2017, 01:52:47 PM ---stop clicking stuff
--- End quote ---
Stay tuned to super clicking!
--- Quote from: Daithi on October 19, 2017, 12:52:04 PM ---Yeah, cut out a lot of frequent debug information because it's slowing down the game. You might have noticed a comment or two about improved performance in this build.
--- End quote ---
Might if wouldn't have been busy missing CTH lines of comfort... But yeah performance seems better!
--- Quote from: Daithi on October 19, 2017, 12:52:04 PM ---Please do! You know how bug reports help my sense of inner calm :)
--- End quote ---
Not enough bad dreams lately?
Daithi:
There's nothing to gain from trying to break it at the minute. When you think that the player could put in game effecting input whenever the enemies were changing weapons, there are loads of possibilites for errors *shudder* - should be good now though.
Will be possible to make it run better, but there's a balance between removing debugs and hamstringing yourself in debugging. Mostly got rid of lines that occur with stuff like mousing over a new tile, and from the methods that are called very frequently (often dozens of times per second) by the AI in decision making. Actually, need to be honest: the real reason I took them out is because in V20, added a number of maths operations to randomly modify the CTH, sometimes get the square root of the actual CTH and use that, sometimes reduce it to the nearest prime number : )
ushas:
Ha, I knew it!
You may also print some lines in a bulk if beneficial. Keeping it in the memory for a while might not be a big deal. But I guess it comes with more management of the log structure. Dunno if worth.
Navigation
[0] Message Index
[*] Previous page
Go to full version