Vigilantes > Suggestions & Feedback

Detection text is still using the old "needs 3 Intel"

<< < (2/2)

ushas:

--- Quote from: Daithi on November 25, 2017, 12:51:38 PM ---Concerning detection %, the current way of starting at 33% detection offers a one line solution to increasing the amount of intel needed to complete

--- End quote ---
1 intel piece needed --> starts at 66% progression
2 intel piece needed --> starts at 33% progression
3 intel piece needed --> starts at 0% progression
4 intel piece needed --> starts at -33% progression

Eventually:
Detection =  int( 100 x [ Number_Of_Pieces_Collected / Number_Of_Pieces_Needed ] ) %
Now it always shows starting at 0% progression regardless the amount of intel needed to complete.

Daithi:
Will keep in mind. Unfortunately, the solution you are suggesting wouldn't just be a matter of adding one line of code. I really wish it was :) That would work for displaying the detection progress, but there's more to finding the gang leaders than displaying progress.

ushas:
Have I ever said differetly? The point is exactly only about how it's easy to display the detection progress to players in different form. Not more not less. They don't care about magical constants acrobacy under the hood. The easiest is not display % at all, of course...

Daithi:
My mistake. I was talking (and thinking) about setting the initial amount of intel required to find.

ushas:
Can imagine you have a lot to consider and, naturally, I can't know the code.

In case 3 is hardcoded and you track number of pieces uncovered (thus may start at 1), it can be inferred from the game settings. So for a standard game both intel needed as well collected are used 1 point lower when displaying, for a long game unchanged.

Navigation

[0] Message Index

[*] Previous page

Go to full version