Vigilantes > Resolved Bugs

[Confirm Fix] Grenade loot anomaly

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Daithi:
Ha - maybe we can just say unarmed = severed hand. Working on a basic trait system at the moment for enemies to vary the challenge they present - think enemy diversity is one area the game could benefit from some work on.

Daithi:
When adjusting the grenades, I'm pretty sure I found the problem here, had made a few mistakes with defining the enemy loadouts, allowing for the possibility of 0 count explosives stack. Will move into confirm fixes for now.

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