Vigilantes > Suggestions & Feedback
Grenade feedback
Daithi:
It pretty much does that for interior maps, but outdoors it's pretty much just limited by distance. Will have a think about solution, possibly trying to draw the arc might be easier. Throwing over 1 story buildings is likely to be feasible, but taller buildings less so.
Concerning skill, they can miss by up to 3 tiles, depending on how severe the miss. Difficult to say why they prioritise Sam, they shouldn't if there's more potential for damage elsewhere, also since there's no indications if they missed or not, it's hard to say what their intended target it. Anyway, have reduced explosives skills a bit, and reduced the number of grenades specialists have (except for fanatic, made man and NCO).
Nomad:
Yup. We'll give it a playtest and hopefully you get some feedback (as in from more than just me =) ).
If they should be prioritising the leader... then they just missed on two occasions and hit Sam and someone else by fluke.
Daithi:
Yeah, let me know if you feel the lower skill has improved situation - can see how getting hit by a lot of grenades could be frustrating, and would like to avoid that to greatest extent possible.
They won't necessarily target the leader, are more interested in maximising damage. Have been thinking about some adjustments to who is targetted, possibly factoring in the amount of damage each player character is doing, and the leader.
Nomad:
"possibly factoring in the amount of damage each player character is doing"
Having them hold some kind of grudge would be cool.
Daithi:
Yeah, it would be interesting, also could enhance AI effectiveness, as would encourage them to focus on the highest damage dealers. Good enough chance will add something like this.
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