Vigilantes > Resolved Bugs

[Resolved] AI hang: Melee enemy and enviromental object

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ushas:
A bit looked on how they behave in v24 (including rehearsal of Ray's mission with enforcer), it seems they are indeed more cautious to trigger containers. Have seen them consistently run away (as far as tested). So seems your fix was successful in changing behaviour. 

Had only once an enemy not stepping away: It was right on the first mission, brother and sister. So the brother starts turn next to Sam and container, activates and ends turn. This puts him down. But think he was also already wounded and that those two have something like 5AP. Thus guess when wounded he can have 3AP -> that's barely enough for activation. So... unless mistaken, am declaring this one also ok:)

Daithi:
Thanks for checking up on the fix.

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