Vigilantes > Resolved Bugs

[Resolved] AI hang: Mafia boss battle: Melee issues

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Daithi:
Just figured it out. It's a logic error that's been there for a long time, but will only manifest when a character with unarmed + another melee weapon tries to make 3 attacks. Good to get another one of these out of the way. Cheers!

Haven't read too much about it, but from scanning reviews it seems they cover the events of the first book, and wander off on tangents quite a bit. Have read all of them multiple times :) Enjoyed the first the most, but they are all good. Did you check out the first one?

ushas:
Aha! I see, they would need to have enough AP for that. Cool issue:)
Based on those AI logic intricacies and such, do you happen to have suspicions on any other combinations to check?

Yes, read the first. Thanks for recommendation! Thought they would need to add a bit more content for series. Hope it will be more daring not just fluff. Because the premise is really interesting, offers a lot to be explored... I ponder upon what is worse punishment, whether to be send for 50 years to prison or to be stored for 200...

Daithi:
Hmm nothing is jumping out. This won't happen for ranged / explosives, as characters will only have 1 weapon of these types. There have been some issues that only turn up with very long play times and will be hard to track down in testing that focuses on breaking a particular feature, but with so much code they're also hard to pick out.

Welcome! Yeah, it's a very interesting set of ideas. Fingers crossed they can either do a great altered carbon or snow crash adaptation. Lord of Light covers some similar ground in so far as transfer of consciousness between bodies goes, and is at least as good in concept and style, but makes almost no sense at first. Do you know of any other good, dark, sci fi reads like this?

ushas:
Oh. So when the boss was once shooting with a pistol and second time with a rifle, it's not because he has both, but because one of them is randomly assigned to him?

In case those are some memory issues with long battles, perhaps also relates to some of the linux crashes. Think after a long battle I might have a higher chance to get a crash when save and quit the game in quick succession. But that could be just a statistical bias.

Edit: Forgot to mention, there was also this issue: the boss and one other unit was shooting and hitting us throught the long building. Let me know if need upload some screens for finding the hole. It was unfair, we had no los.

Well at least they have a good excuse for young and beautiful cast:D Transferring, altering or elevating consciousness is a sci-fi fancy, isn't it. Unsure more specifically though, you would be better off to consult wiki than my faulty memory. Wish would have read more books. If talking filmed, what comes to mind for some reason is Caprica. Was so hooked on the settings and how Zoe's mind got transferred. Think they even tried to explore a less comfortable questions... Then, after the beginning, all that is just used as a more or less static background of the same old human drama^TM :(  Haven't really watched after intro. 

Daithi:
Yep, but that changes in V24. Have just added code to give them custom loadouts - will help with balance, allow them to be customised to have specific strengths/weakness (along with custom stats/skills later) and to give the player custom weapons as a reward (if I get that far).

Any chance you can give me a screen for this issue? That long building is mostly one big 3d mesh and I can't figure out where the hole in the collider is.

Watched BSG and mostly enjoyed it, but never tuned in to Caprica. Felt BSG had some of the same problems, a bit too much of a soap opera.

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