Vigilantes > Resolved Bugs
[Resolved] Ghost units
ushas:
Then it's possibly similar to the Sam's case here. However, when it came to enemies-ghosts with rifles I was taking them down most often in ranged OW. Though have no additional info for you.
Was thinking whether stance plays a role here or if might be even misleading. So when an enemy stands adjacent to an ally, the ally will be forced to aiming stance. The similar goes with a turn ending. Usually when you end a turn a unit will have this idle animation, IIRC. But if you end turn via key while the mouse is over an enemy the unit will stay in aiming stance all the time till its next turn.
Just rolling a ball, am probably completely off thinking it may play any role in any issue. Would be neat if an ally goes idle on every end turn command regardless where the mouse is, talking from the pov how the battle plays and communicates, but this falls under feedback.
Daithi:
The issue in this thread is very probably the cause of case 1 in post 1.
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