Vigilantes > Resolved Bugs
Swapping out an upgraded rifle issue
Daithi:
It looks like the upgrade data may not be initialised properly, depending on the source of the item. It shouldn't be hard to fix, once can recreate. I have to do some non-Vigilantes work at the minute, but will do a round of bugs fixes as soon as can get back to regular development in the next few days. Any chance you could send me a save where this has happened to some items? I'll be able to examine the data in the object, get a few clues on what's wrong.
Have you experienced any crashes from upgrades?
Nomad:
No crashes...
But I've played on and overwritten the save. I'm using different guns now.
I'll have a look and see whether new Raskols have the same problem. If so, I'll send a save.
ushas:
Guys, fancy some more data?
Unsure of all the possible conditions, but seems to me that it can be recreated for any weapon and it will happen for all items of the same type acquired to the base directory during the same session (so no save + reload in between). Tested via buying from Cuda.
For example: bought one Abrams and upgraded its damage stat by one point. Then using the shop cheat refreshed Cuda's offering and bought another Abrams. Now the new one has this damage stat upgrade too while its tooltip still shows the old pre-upgrade damage number. Next Abrams has it too, etc. And if I would then upgrade clip size in one of them it will also tic this upgrade in all the others...
However, doesn't seem to influence Abrams that were already in the directory at the start of the play, in other words the game 'links' only items acquired within the current session. Moreover, if you save the game with bugged weapons, after loading it all their tooltips are now updated to contain the upgrade (even higher clip sizes), but haven't tested whether holds in a battle. Nomad, was thinking, is it possible that those first three posts happened to you within one play session?
Daithi:
Thanks for extra info. Working on adding a new feature atm, but once I get through that, will tackle this. Wonder if it is a problem with what the UI is displaying or an issue with the item's data... #tuneinnextweek
ushas:
Good luck (no pressure but secretly hoping for import-your-own-Arnold-image-to-appear-on-gym's-wall feature:)). Good thing about bugs is that they won't run anywhere.
Initially thought the UI, but it also seems it gets 'backed' into them upon saving... By Nomad's report they keep old stats. Just for comparison will try check this also specifically after reload. So far was able to fill up the upped clip size, for example.
Edit - so here it goes: Upgraded stats of a shotgun + one another is linked.
1. Went to a battle right away and the linked shotgun indeed seems keeping old stats in tooltip as well as in game.
2. Reloaded the pre-battle autosave and tried again. Now the linked shotgun has upgraded stats in the tooltip as well as in game. Haven't checked all stats, but it definitely gives bigger angle and allows more shells.
Another thing is, we can also upgrade fists, and fists in one slot are linked to the ones in all the other slots. So thought what if the code responsible for mirroring fists plays a role here too? But that's probably a silly idea as this one links the same item. Btw. not trying to imply the code is wrong or anything, just musing aloud. Obviously the inventory operations are pretty complex.
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version