Vigilantes > Resolved Bugs
[Resolved] Releasing holded item after alt+tabbing
Daithi:
The log seems to suggest 2 bullets fired, but the second hit a character (which was not the target) and was possibly destroyed. Agree that there's a good chance perception is at play here. Characters will rotate to an enemy that enter adjacent tile. Will look at this when testing - would likely only go after it though if it's causing a bug.
ushas:
On a side note, this is a construction site - the map of minusculely displaced columns, including the one next to Elena. But I should shut up with unfounded ideas already:)
Re "Characters will rotate to an enemy that enter adjacent tile": Perhaps just give it a short duration (plus maybe once per turn per unit limit)? Currently it looks behaving like if enter means if adjacent (again just describing impressions). But you'll see for yourself. Not recalling any definite bugs indeed.
ushas:
(v26, linux)
Unfortunately, the op issue and #1 are in, at least on linux (edit: edited to explain how behaviour is different, will recheck):
If you click an item and still hold it while alt+tab out, when return back and release anywhere on the screen the item stays there. Now the difference from before is that the game completely freezes and become unresponsive. If alt+tab afterwards the screen blacks out completely, no HUD, still no response. In either case have to kill the process. Tested at home as well as during a battle.
PS: the image sharing site I've been using changed address. Edited the op image, and will repair others when coming across. Please don't hesitate let me know when need any past image or feel free to edit yourself. The edit only requires to change "postimg.org" to "postimg.cc" in the image address.
ushas:
Progress report for v26:
1) Alt+tabbing from inventory while holding an item:
Tried a couple of more times. The game freeze and the blackout as mentined above doesn't happen always. A few times in the battle inventory, after alt+tabbing back and an item on wrong place, the game is seemingly frozen for very long time but after a while (me trying to escape by Esc ot I key, or clicking on icons) it resumes to the battlescape. Then when you go to inventory the item is correctly placed and can continue. So looks the fix works (after switching screens), but it somehow causes very long freeze which often won't unfreeze at all. The log contains many lines:
--- Code: ---UIManagerScript.RefreshInventory. Method called.
--- End code ---
Wondering if the situation might be different on windows.
If having time will try check if there are any new linux-specific alt+tab issues to be aware of.
2 & 3) If escape from inv. to battlescape and back, regardless on which screen the holded item released - the item disappears. Don't know if for real, but I don't see it in inventory nor on hands, nor on the floor. The good news is no freeze here! Edit: Seems happens only when the item was initially on ground or on hands. When it was originally in per. inventory it returns there all right.
4) When in battle and the transfer items dialog is on screen, Esc and character sheet ("C") shortcuts will cancel the dialog, but pressing the inventory screen one ("I") will not cancel (<- include this key too?). However this time the dialog stays responsive so it's easy to cancel and no freeze. Ha, realized this way we can teleport bullets or medkids from a backpack of one ally to under feet of another ally:D
Additionally: when you move countable items from ground to inv. and back through confirming this dialog, it doesn't cost any AP.
Daithi:
All except 1 fixed. It's difficult to imagine 1 occuring unless the player is deliberately trying to break game, in which case... tada!
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