Vigilantes > Resolved Bugs

[Resolved] Inter-battle persisting effects

(1/3) > >>

ushas:
(v24, linux)

Just opening this in case will be handy for keeping track of effects that can persist from a battle to a battle.

Right now (v24) am certain only about this one:
-- On fire (though it doesn't deal any damage, tooltip says 0HP)

Daithi:
Must have missed this one - will be fixed for V25.

Daithi:
Have tried to recreate this a couple of times, no luck here. Have tried just being on fire and ending combat standing on a fire tile.

ushas:
Hm. Unfortunately fire isn't just my imagination, have a screenshot. Is it possible there would be any difference if it happens from a barrel?

Edit: From looking at the screenshot, Sam started Arcadi's mission on fire but when I loader the prior save the fire is no longer. Though replayed this mission and can recreate persisting fire.

So Sam was standing next to a barrel and an enemy activates it. He stays at least one turn inside fire. The guys finish one enemy. Sam goes out of fire with 1hp and heals. Then Arcadi finishes the second enemy. The battle ends before Sam's next turn.

The next I launch the next ally's mission (Elena's) right away and, yup, Sam is on fire on the start. Reloaded an autosave and launched the mission again - no fire icon. So it doesn't persist in save.

Daithi:
No doubt it's happening, there must be some other variable at play. It sounds like Arcadi's Stand Fast might have activated, unsure if that could be a factor, but next time opportunity presents itself, will see.

Navigation

[0] Message Index

[#] Next page

Go to full version